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HELP! My gaming group is in trouble!
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<blockquote data-quote="der_kluge" data-source="post: 1271541" data-attributes="member: 945"><p>Ok, here's the deal.</p><p></p><p>Despite whatever opinions you may hold about this guy, here are the facts:</p><p></p><p>The treasure-splitting was done in an amicable fashion. The rest of the players didn't like the outcome, but AT THE TIME, there was no disagreement. The others felt wronged by this, but they took it out on the wrong guy. They were really mad at themselves for not figuring out that he got the best loot.</p><p></p><p>The solution here should have been to *role-play* the situation out. "Friend Dwarf, I couldn't help thinking about the way we divvyed the loot up last night, and I feel that that dagger might be better suited with our rogue friend. What say ye?" How can he argue with that? Plus, it stimulates role-playing, and that's what the game is all about.</p><p></p><p>Second thing - you're penalizing the guy for leaving the country, even though he has done nothing wrong.</p><p></p><p>I'm just waiting for this guy to come on here in a week with this rant: "My group sucks. First, they accuse me of taking all their magic items, even though we agreed on the split that I suggested, and then after I come back from being overseas, they penalize me 3,000xp because the DM forget to ask me for my character sheet!"</p><p></p><p>Here's what I would do. First off, I don't even *use* XP in my game. It's a foreign concept to the way I play. Everyone is happier (including the DM) if everyone is the same level. Trust me on this one, but some will probably disagree. If I have a party of 4 5th level PCs, it's much easier for me to design encounters for them than it is if I have a party of a 3rd, 4th, 5th, and 6th level PC. That would make my head cringe. Don't penalize people for not playing. That's not what the game is about. The game is about having fun, and the DM is going to be able to do that most efficiently if he isn't having to worry about whether or not he's going to kill the low-level people in the group, while at the same time making it too easy for the high level people in the group.</p><p></p><p>Bottom line is this - don't destroy a friendship over an imaginary item. I mean, when you stop to consider what is going on, that +3 sword doesn't *really* exist now does it. The DM can make more. Friendships are harder to find, and if you truly enjoy having this guy and his girlfriend play with you, than that is what is really important. </p><p></p><p>It's hard to find a group of people that really gel, and I've played with some real losers that I am glad to no longer be a part of. But, I've seen groups split for all the right reasons, and this ain't one of 'em.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1271541, member: 945"] Ok, here's the deal. Despite whatever opinions you may hold about this guy, here are the facts: The treasure-splitting was done in an amicable fashion. The rest of the players didn't like the outcome, but AT THE TIME, there was no disagreement. The others felt wronged by this, but they took it out on the wrong guy. They were really mad at themselves for not figuring out that he got the best loot. The solution here should have been to *role-play* the situation out. "Friend Dwarf, I couldn't help thinking about the way we divvyed the loot up last night, and I feel that that dagger might be better suited with our rogue friend. What say ye?" How can he argue with that? Plus, it stimulates role-playing, and that's what the game is all about. Second thing - you're penalizing the guy for leaving the country, even though he has done nothing wrong. I'm just waiting for this guy to come on here in a week with this rant: "My group sucks. First, they accuse me of taking all their magic items, even though we agreed on the split that I suggested, and then after I come back from being overseas, they penalize me 3,000xp because the DM forget to ask me for my character sheet!" Here's what I would do. First off, I don't even *use* XP in my game. It's a foreign concept to the way I play. Everyone is happier (including the DM) if everyone is the same level. Trust me on this one, but some will probably disagree. If I have a party of 4 5th level PCs, it's much easier for me to design encounters for them than it is if I have a party of a 3rd, 4th, 5th, and 6th level PC. That would make my head cringe. Don't penalize people for not playing. That's not what the game is about. The game is about having fun, and the DM is going to be able to do that most efficiently if he isn't having to worry about whether or not he's going to kill the low-level people in the group, while at the same time making it too easy for the high level people in the group. Bottom line is this - don't destroy a friendship over an imaginary item. I mean, when you stop to consider what is going on, that +3 sword doesn't *really* exist now does it. The DM can make more. Friendships are harder to find, and if you truly enjoy having this guy and his girlfriend play with you, than that is what is really important. It's hard to find a group of people that really gel, and I've played with some real losers that I am glad to no longer be a part of. But, I've seen groups split for all the right reasons, and this ain't one of 'em. [/QUOTE]
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