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HELP! My gaming group is in trouble!
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<blockquote data-quote="Lysander" data-source="post: 1271605" data-attributes="member: 13534"><p>I second. That was a good reply.</p><p></p><p>I never thought to roleplay out the treasure dispute, but that is a great idea and I wish I had thought if it at the time. I will be sure in the future to push our group in that direction.</p><p></p><p>And you're seconding what I already told the DM, that he's penalizing the guy unfairly. As for xp, I personally like the feeling that our actions and battles are getting us somewhere, though I strongly suspect that the DM is playing fast and loose with the rules. (He doesn't tell us what xp we have, just when we level up -- which, conveniently enough, is usually at the same time.)</p><p></p><p>As for the friendships, I appreciate your concern, but they are hardly in peril. Everyone has the game firmly in perspective -- we've been friends for years before this game, and have no intention of letting it ruin our streak. Perhaps I made the situation out to be more dire that I intended.</p><p></p><p>The initial treasure dispute, I imagine, would have been easily solved upon the couple's return to the game. Misunderstandings would be cleared up, apologies strewn about, and all would be good. </p><p></p><p>My true concern, however, is about the DM's decision to award xp to one character (as was the precedent when another player missed a session) but not to the other. Since we're still new to the game, we're still establishing our ground rules on these topics. So I guess a more general question would be:</p><p></p><p>How do you handle missing players/character? Especially if you're trying to keep some semblance of cohesion to the plot?</p></blockquote><p></p>
[QUOTE="Lysander, post: 1271605, member: 13534"] I second. That was a good reply. I never thought to roleplay out the treasure dispute, but that is a great idea and I wish I had thought if it at the time. I will be sure in the future to push our group in that direction. And you're seconding what I already told the DM, that he's penalizing the guy unfairly. As for xp, I personally like the feeling that our actions and battles are getting us somewhere, though I strongly suspect that the DM is playing fast and loose with the rules. (He doesn't tell us what xp we have, just when we level up -- which, conveniently enough, is usually at the same time.) As for the friendships, I appreciate your concern, but they are hardly in peril. Everyone has the game firmly in perspective -- we've been friends for years before this game, and have no intention of letting it ruin our streak. Perhaps I made the situation out to be more dire that I intended. The initial treasure dispute, I imagine, would have been easily solved upon the couple's return to the game. Misunderstandings would be cleared up, apologies strewn about, and all would be good. My true concern, however, is about the DM's decision to award xp to one character (as was the precedent when another player missed a session) but not to the other. Since we're still new to the game, we're still establishing our ground rules on these topics. So I guess a more general question would be: How do you handle missing players/character? Especially if you're trying to keep some semblance of cohesion to the plot? [/QUOTE]
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