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<blockquote data-quote="Greenstone" data-source="post: 4044523" data-attributes="member: 20712"><p>I've just started a 3.5 campiagn for my kids (plus two others)... I'm keeping things as simple as possible, but they are taking to the rules quite easily.</p><p></p><p>I created characters for them based on a chat over what they liked, but would now like to let them pick their future choices (feats / multi-classing / PrC's etc) so that they can make the characters truly theirs. The problem is that I've only ever DM'ed, and my character-maxing skills aren't up to scratch. </p><p></p><p>Can anyone help out with suggestions that could guide them?</p><p></p><p>The current character roster is:</p><p></p><p>JENNA, 12-year old girl player... the story-lover - 1st level NG human fighter (feats are weapon focus longsword, power attack, point blank shot, precise shot)</p><p></p><p>KRIS, 8-year old boy player... the munchkin min/maxer - 1st level CG human rogue (high dex, feats are improved initiative, two weapon fighting, weapon finesse)</p><p></p><p>LAYLA, 11-year old girl player... the role-player - 1st level NG human wizard (specialised in Enchantment, feats are scribe scroll, spell foucus (enchantment), combat casting)</p><p></p><p>MEGAN, 12-year old girl player... the quiet one - 1st level half-elf LG cleric (good and protection domains, feats are combat casting, extra turning)</p><p></p><p></p><p>Note that I gave a bonus feat to each character...</p><p></p><p>Any takers on where they should go from here? </p><p></p><p>I use the following books only:</p><p></p><p>Core Rulebooks</p><p>Psionics 3.5</p><p>PHB II</p><p>DMG II</p><p>Unearthed Arcana</p><p>Magic of Incarnum</p><p>Heroes of Horror</p><p>Heroes of Battle</p><p>Libris Mortis</p><p>Book of Abominations</p><p>Rules Compendium</p></blockquote><p></p>
[QUOTE="Greenstone, post: 4044523, member: 20712"] I've just started a 3.5 campiagn for my kids (plus two others)... I'm keeping things as simple as possible, but they are taking to the rules quite easily. I created characters for them based on a chat over what they liked, but would now like to let them pick their future choices (feats / multi-classing / PrC's etc) so that they can make the characters truly theirs. The problem is that I've only ever DM'ed, and my character-maxing skills aren't up to scratch. Can anyone help out with suggestions that could guide them? The current character roster is: JENNA, 12-year old girl player... the story-lover - 1st level NG human fighter (feats are weapon focus longsword, power attack, point blank shot, precise shot) KRIS, 8-year old boy player... the munchkin min/maxer - 1st level CG human rogue (high dex, feats are improved initiative, two weapon fighting, weapon finesse) LAYLA, 11-year old girl player... the role-player - 1st level NG human wizard (specialised in Enchantment, feats are scribe scroll, spell foucus (enchantment), combat casting) MEGAN, 12-year old girl player... the quiet one - 1st level half-elf LG cleric (good and protection domains, feats are combat casting, extra turning) Note that I gave a bonus feat to each character... Any takers on where they should go from here? I use the following books only: Core Rulebooks Psionics 3.5 PHB II DMG II Unearthed Arcana Magic of Incarnum Heroes of Horror Heroes of Battle Libris Mortis Book of Abominations Rules Compendium [/QUOTE]
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