Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Help my Kobolds spank my players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 5833488" data-attributes="member: 20323"><p>Trap-triggering-traps? You fiend! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>I call this one "Toasty". It plays on the idea of trigger vs. trap, and it's best as one of the first kobold traps the PCs encounter (while kobolds still seem like comic relief).</p><p></p><p>A ridiculously obvious tripwire in the middle of a hallway which receives heavy kobold traffic. It's held in tension by two counterweights (clay pots filled with flammable tar) built into narrow vertical shafts running perpendicular to the hallway. Stone blocks can be removed at the top of the hallway, revealing holes a small creature could squeeze thru (what the kobolds use for trap maintenance). Like so...</p><p></p><p><img src="http://i4.photobucket.com/albums/y141/quickleaf/stoopidadventurer.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Cutting the tripwire simply smears flammable tar all over vertical shafts, but has no apparent effect to those in the hall. Stepping over the tripwire bypasses the "trap." PCs could disable the trap by siphoning/draining the flammable tar from the urns (which are too big to fit through the holes up top, the kobolds usually hall them from below).</p><p></p><p>Later...</p><p></p><p>PCs can escape from another trap (or simply make a speedy ascent to the surface with loot) through some vertical shafts. If they evaded the "trap" before, good for them! A vindictive team of snickering kobolds cut the tripwire, push stone through hole, and toss torches down the shaft. Now the shaft is slick and burning. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>When/if PC emerge from the shaft, they find trio of kobolds waiting around shaft's exit with sticks (like kids around a campfire). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5833488, member: 20323"] Trap-triggering-traps? You fiend! :D I call this one "Toasty". It plays on the idea of trigger vs. trap, and it's best as one of the first kobold traps the PCs encounter (while kobolds still seem like comic relief). A ridiculously obvious tripwire in the middle of a hallway which receives heavy kobold traffic. It's held in tension by two counterweights (clay pots filled with flammable tar) built into narrow vertical shafts running perpendicular to the hallway. Stone blocks can be removed at the top of the hallway, revealing holes a small creature could squeeze thru (what the kobolds use for trap maintenance). Like so... [IMG]http://i4.photobucket.com/albums/y141/quickleaf/stoopidadventurer.png[/IMG] Cutting the tripwire simply smears flammable tar all over vertical shafts, but has no apparent effect to those in the hall. Stepping over the tripwire bypasses the "trap." PCs could disable the trap by siphoning/draining the flammable tar from the urns (which are too big to fit through the holes up top, the kobolds usually hall them from below). Later... PCs can escape from another trap (or simply make a speedy ascent to the surface with loot) through some vertical shafts. If they evaded the "trap" before, good for them! A vindictive team of snickering kobolds cut the tripwire, push stone through hole, and toss torches down the shaft. Now the shaft is slick and burning. :devil: When/if PC emerge from the shaft, they find trio of kobolds waiting around shaft's exit with sticks (like kids around a campfire). ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help my Kobolds spank my players
Top