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Help my Kobolds spank my players
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<blockquote data-quote="Celebrim" data-source="post: 5833733" data-attributes="member: 4937"><p>Hmmm...</p><p></p><p>Short Answer: No.</p><p></p><p>Longer Answer: I don't really want to help you do this because I'm afraid you are being lured in by the dark side. Are you sure you really want to go this route? Search your feelings, DM; beware ego, fantasies involving terrified players, gleefully rubbing your hands together, and things of this sort. Of the dark side they are, and once you go down this path, forever will it dominate your gaming; consume you it will.</p><p></p><p>Before doing this, read the following threads:</p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/248319-tuckers-kobolds-really-tough-challenge.html" target="_blank">Tuckers kobolds really tough challenge.html</a></p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/194209-dm-tricks-challenge-tough-pcs-weaker-enemies.html" target="_blank">DM tricks challenge tough pcs weaker enemies.html</a></p><p></p><p>Even Longer Answer: Ok, maybe. If you are sure you are motivated by the best reasons and are perfectly willing to see your creations slaughtered ignobly by a triumphant team of PC's that have bested your kobolds without effort. At 6th level you are hitting just about the limit of where you can reasonably challenge a party with Kobolds in earlier editions. By 10th level, that's behind you, and don't bother. In 4e, I suspect that players have fewer options for dealing with kobolds, kobolds don't imply 1/2 HD humanoids as a given, and its easier to obtain 'Tucker's Kobold' results within the rules without resorting to cheating and metagaming.</p><p></p><p>You'll note if you read the above threads that I give what I think is a pretty good answer to your question here: <a href="http://www.enworld.org/forum/general-rpg-discussion/194209-dm-tricks-challenge-tough-pcs-weaker-enemies-2.html#post3475189" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/194209-dm-tricks-challenge-tough-pcs-weaker-enemies-2.html#post3475189</a>. However, any attempt to make weak NPC's a threat to much higher level PC's involves large amounts of metagaming by the DM to select the tactics and the exact answers to what is effective will very from rules set to rules set. While my suggestions are probably system independent, the specific system may allow additional possibilities. </p><p></p><p>There are a lot of things that I consider stinky cheese though, unworthy of a creative DM:</p><p></p><p>1) Elaborate and expensive mechanical traps, often with magical components.</p><p>2) Elaborate and expensive consumable resources.</p><p>3) Delicate resources which seem to exist in stasis fields until the PC's come along, including monsters that would be difficult or expensive to contain, control, or care for for long periods but really anything that you can't imagine lasting for days or months without the need for maintenance.</p><p>4) Massive amounts of expendable magical resources of a veritably unlimited nature.</p><p></p><p>If you want to do that sort of stuff, then do 'Tucker's Duergar' and don't pretend that they are simple kobolds. There is a vast difference between creativity and wealth. And DM can design an 'I win' button. To the extent that this excercise has any point at all, it is a demonstration of how much you can do with how little. If you want to be impressive, don't use anything impressive at all. Let the blighters fight in extraordinary ways using purely mundane resources (and rules).</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5833733, member: 4937"] Hmmm... Short Answer: No. Longer Answer: I don't really want to help you do this because I'm afraid you are being lured in by the dark side. Are you sure you really want to go this route? Search your feelings, DM; beware ego, fantasies involving terrified players, gleefully rubbing your hands together, and things of this sort. Of the dark side they are, and once you go down this path, forever will it dominate your gaming; consume you it will. Before doing this, read the following threads: [URL="http://www.enworld.org/forum/general-rpg-discussion/248319-tuckers-kobolds-really-tough-challenge.html"]Tuckers kobolds really tough challenge.html[/URL] [URL="http://www.enworld.org/forum/general-rpg-discussion/194209-dm-tricks-challenge-tough-pcs-weaker-enemies.html"]DM tricks challenge tough pcs weaker enemies.html[/URL] Even Longer Answer: Ok, maybe. If you are sure you are motivated by the best reasons and are perfectly willing to see your creations slaughtered ignobly by a triumphant team of PC's that have bested your kobolds without effort. At 6th level you are hitting just about the limit of where you can reasonably challenge a party with Kobolds in earlier editions. By 10th level, that's behind you, and don't bother. In 4e, I suspect that players have fewer options for dealing with kobolds, kobolds don't imply 1/2 HD humanoids as a given, and its easier to obtain 'Tucker's Kobold' results within the rules without resorting to cheating and metagaming. You'll note if you read the above threads that I give what I think is a pretty good answer to your question here: [URL="http://www.enworld.org/forum/general-rpg-discussion/194209-dm-tricks-challenge-tough-pcs-weaker-enemies-2.html#post3475189"]http://www.enworld.org/forum/general-rpg-discussion/194209-dm-tricks-challenge-tough-pcs-weaker-enemies-2.html#post3475189[/URL]. However, any attempt to make weak NPC's a threat to much higher level PC's involves large amounts of metagaming by the DM to select the tactics and the exact answers to what is effective will very from rules set to rules set. While my suggestions are probably system independent, the specific system may allow additional possibilities. There are a lot of things that I consider stinky cheese though, unworthy of a creative DM: 1) Elaborate and expensive mechanical traps, often with magical components. 2) Elaborate and expensive consumable resources. 3) Delicate resources which seem to exist in stasis fields until the PC's come along, including monsters that would be difficult or expensive to contain, control, or care for for long periods but really anything that you can't imagine lasting for days or months without the need for maintenance. 4) Massive amounts of expendable magical resources of a veritably unlimited nature. If you want to do that sort of stuff, then do 'Tucker's Duergar' and don't pretend that they are simple kobolds. There is a vast difference between creativity and wealth. And DM can design an 'I win' button. To the extent that this excercise has any point at all, it is a demonstration of how much you can do with how little. If you want to be impressive, don't use anything impressive at all. Let the blighters fight in extraordinary ways using purely mundane resources (and rules). [/QUOTE]
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