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Help my Kobolds spank my players
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<blockquote data-quote="Celebrim" data-source="post: 5834197" data-attributes="member: 4937"><p>Probably not. You have to resign yourself to the fact that a bunch of minions aren't a force to be reckoned with. What you should be aiming for is that a bunch of minions, played intelligently and given reasonable advantages of terrain, can emotionally engage your players as foes. You should be less delighting in the prospect that the kobolds will be feared, than in the prospect that they will be hated and that your players will take extraordinary glee in slaughtering kobold minions by the hundreds. If you do that much, you'll have done your job well <em>because your players won't be bored which is the entirely too probable result of forcing your players to face large numbers of minions and the all too likely dull repitition that that involves.</em> I'd much rather see a fellow DM sweating not how he can beat the players, but how he can manage to keep them from being bored.</p><p></p><p>But its too much to hope that they'll be 'a force to be reckoned with', and chasing that fool's gold will cause you to sacrifice your nuetrality and fairness in order to achieve it. You must not be rooting for your minions. You give them a fair shake and a fair chance, and that's as much as you give them. As a DM the PC's are your heroes, the ones you root for, and the ones you hope to see winning. Sure, you put big obstacles in their way, but only so that you can vicariously enjoy the thrill of the PC's overcoming them.</p><p></p><p>Ok, that spiel out of the way, what are your terrain motifs? I see you are in iceland IRL, and that the PC's have just left a volcano/geothermal region in game? Do you want to stick with the vulcan themes, or is a more sylvan or pastoral setting preferred?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5834197, member: 4937"] Probably not. You have to resign yourself to the fact that a bunch of minions aren't a force to be reckoned with. What you should be aiming for is that a bunch of minions, played intelligently and given reasonable advantages of terrain, can emotionally engage your players as foes. You should be less delighting in the prospect that the kobolds will be feared, than in the prospect that they will be hated and that your players will take extraordinary glee in slaughtering kobold minions by the hundreds. If you do that much, you'll have done your job well [I]because your players won't be bored which is the entirely too probable result of forcing your players to face large numbers of minions and the all too likely dull repitition that that involves.[/I] I'd much rather see a fellow DM sweating not how he can beat the players, but how he can manage to keep them from being bored. But its too much to hope that they'll be 'a force to be reckoned with', and chasing that fool's gold will cause you to sacrifice your nuetrality and fairness in order to achieve it. You must not be rooting for your minions. You give them a fair shake and a fair chance, and that's as much as you give them. As a DM the PC's are your heroes, the ones you root for, and the ones you hope to see winning. Sure, you put big obstacles in their way, but only so that you can vicariously enjoy the thrill of the PC's overcoming them. Ok, that spiel out of the way, what are your terrain motifs? I see you are in iceland IRL, and that the PC's have just left a volcano/geothermal region in game? Do you want to stick with the vulcan themes, or is a more sylvan or pastoral setting preferred? [/QUOTE]
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