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Help my Kobolds spank my players
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<blockquote data-quote="Viking Bastard" data-source="post: 5834621" data-attributes="member: 509"><p>Here we get back to that disconnect. </p><p></p><p>Am I safe to assume that the whole kobolds as clever, magicky, sadistic masters of trapmaking thing originated with Tucker's Kobolds? I had never heard of Tucker's Kobolds before this thread, but I've read it now. And yeah, it does sound like Tucker was a bit too in love with his creations.</p><p></p><p>And you say (if I'm understanding you correctly): If you remove Tucker from the Kobolds, they're not worth much in a fight as they're written. So to make them worth a damn, you'd have to either boost their stats (and thus defeating the point) or cheat.</p><p></p><p>Which is true. But it doesn't matter, because the traps, tactics, cruelty, etc are the point. That a bunch of low-level reptiles on home ground can beat you, thanks to tactics and forethought, just like a PC can beat a higher level foe with the same. Because Kobolds are more than just stats. They're sentient creatures that created this death trap of a home. <em>That's the point. Tucker is the point!</em></p><p></p><p>Anyway, CA and Aid Another goes a long way.</p></blockquote><p></p>
[QUOTE="Viking Bastard, post: 5834621, member: 509"] Here we get back to that disconnect. Am I safe to assume that the whole kobolds as clever, magicky, sadistic masters of trapmaking thing originated with Tucker's Kobolds? I had never heard of Tucker's Kobolds before this thread, but I've read it now. And yeah, it does sound like Tucker was a bit too in love with his creations. And you say (if I'm understanding you correctly): If you remove Tucker from the Kobolds, they're not worth much in a fight as they're written. So to make them worth a damn, you'd have to either boost their stats (and thus defeating the point) or cheat. Which is true. But it doesn't matter, because the traps, tactics, cruelty, etc are the point. That a bunch of low-level reptiles on home ground can beat you, thanks to tactics and forethought, just like a PC can beat a higher level foe with the same. Because Kobolds are more than just stats. They're sentient creatures that created this death trap of a home. [i]That's the point. Tucker is the point![/i] Anyway, CA and Aid Another goes a long way. [/QUOTE]
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