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Help my Kobolds spank my players
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<blockquote data-quote="Thunderfoot" data-source="post: 5835120" data-attributes="member: 34175"><p>To drop a real world example in here of how effective simple traps can be against obviously better trained and better equipped opponent - Vietnam.</p><p></p><p>The Viet Cong were poorly trained, ill-equipped and using roughly stone-age trap technology. However, on their turf they time and time again bloodied first the French and then the US forces arrayed against them.</p><p></p><p>Kobolds should be a similar foe. Large numbers, always moving, hiding and striking from afar before withdrawing and always making the enemy come to them. Pit traps, footfalls, poison and the like will injure and slow the party, causing them to use resources that they would otherwise keep in reserve. Indian Jones style huge rocks and slides are just silly. Murderholes and arrowloops hidden in an adjacent hallway are brilliant. Also, kobolds don't need 10 foot ceilings anyone over 5 feet is going to have a case of the "bends" negotiating their tiny corridors.</p><p></p><p>Another way to think of it is, a low level party taking on a hill giant. they have to be sly to pull it off, but can do so with some skill - in this scenario the party are the hill giants. Make your kobolds cagey, they may be illiterate and a little backward, but they are very wise in the ways of survival.</p><p>Being at the bottom of the monster food chain means years of adaption and overcoming. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Also, who knows, maybe they have a Troll or two on retainer for just such an emergency. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 5835120, member: 34175"] To drop a real world example in here of how effective simple traps can be against obviously better trained and better equipped opponent - Vietnam. The Viet Cong were poorly trained, ill-equipped and using roughly stone-age trap technology. However, on their turf they time and time again bloodied first the French and then the US forces arrayed against them. Kobolds should be a similar foe. Large numbers, always moving, hiding and striking from afar before withdrawing and always making the enemy come to them. Pit traps, footfalls, poison and the like will injure and slow the party, causing them to use resources that they would otherwise keep in reserve. Indian Jones style huge rocks and slides are just silly. Murderholes and arrowloops hidden in an adjacent hallway are brilliant. Also, kobolds don't need 10 foot ceilings anyone over 5 feet is going to have a case of the "bends" negotiating their tiny corridors. Another way to think of it is, a low level party taking on a hill giant. they have to be sly to pull it off, but can do so with some skill - in this scenario the party are the hill giants. Make your kobolds cagey, they may be illiterate and a little backward, but they are very wise in the ways of survival. Being at the bottom of the monster food chain means years of adaption and overcoming. :) Also, who knows, maybe they have a Troll or two on retainer for just such an emergency. :devil: [/QUOTE]
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