Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Help my Kobolds spank my players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5835489" data-attributes="member: 4937"><p>This is historically inaccurate on more levels than I wish to count, and do to board rules I'm unable to address the problem.</p><p></p><p>As for arrow loops, the spot DC on kobold hiding behind an arrow loop is about 22, and the effective AC is about a 23. This is much better than the kobold facing the PC's one on one in the open, but typically still significantly favors the PC's. This is particularly true because typically, arrow slits and murder holes act as effective choke points that limit how many kobolds are actually able to attack the PC's at one time - effectively negating the advantage that they might have in numbers. PC archers will still hit a 23 AC nearly half the time, while the kobolds will still probably need a 20 to hit. You want to run the numbers on how many kobolds behind arrow slits will die before the PC's need to retreat if the kobolds continiously man 4 arrow slits? The PC's are more likely to run out of arrows than hit points.</p><p></p><p>Again, arrow loops - unless there are a lot of them overlooking a large room so that many kobolds can fire at once - are such an inferior tactic that you are better off massing the whole tribe as distributed force of skirmishers on an open plain just so you can roll the 20 or so 20's per round. And if there are a lot of them overlooking a room, the PC's will probably not be surprised (because at least one of the kobolds will have rolled a 1' on his hide check, and gives the rest of the force away) and will simply retreat and/or employ some counter measure. In 4th edition, the situation is - if anything - even worse, because the 4e rules for healing surges and long rests make it just about impossible for the kobolds to win a war of attrition - which is essentially the tactic you are suggesting.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5835489, member: 4937"] This is historically inaccurate on more levels than I wish to count, and do to board rules I'm unable to address the problem. As for arrow loops, the spot DC on kobold hiding behind an arrow loop is about 22, and the effective AC is about a 23. This is much better than the kobold facing the PC's one on one in the open, but typically still significantly favors the PC's. This is particularly true because typically, arrow slits and murder holes act as effective choke points that limit how many kobolds are actually able to attack the PC's at one time - effectively negating the advantage that they might have in numbers. PC archers will still hit a 23 AC nearly half the time, while the kobolds will still probably need a 20 to hit. You want to run the numbers on how many kobolds behind arrow slits will die before the PC's need to retreat if the kobolds continiously man 4 arrow slits? The PC's are more likely to run out of arrows than hit points. Again, arrow loops - unless there are a lot of them overlooking a large room so that many kobolds can fire at once - are such an inferior tactic that you are better off massing the whole tribe as distributed force of skirmishers on an open plain just so you can roll the 20 or so 20's per round. And if there are a lot of them overlooking a room, the PC's will probably not be surprised (because at least one of the kobolds will have rolled a 1' on his hide check, and gives the rest of the force away) and will simply retreat and/or employ some counter measure. In 4th edition, the situation is - if anything - even worse, because the 4e rules for healing surges and long rests make it just about impossible for the kobolds to win a war of attrition - which is essentially the tactic you are suggesting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help my Kobolds spank my players
Top