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Help my Kobolds spank my players
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<blockquote data-quote="Thunderfoot" data-source="post: 5835579" data-attributes="member: 34175"><p>And see for me those numbers just don't jive (not saying you are wrong, just a difference of opinion.) I'm suggesting a string of said loops and muderholes, constant drubbing by hit and fade (using surprise or initiative) should be enough to grind them down using them not as choke points but access points - and if the party is in kobold country, I would find it hard to believe there would be a safe place to hole up for the night unless the party is carrying some sort of magical shelter. Scattered bow attacks on the camp at say 45 minute intervals (on an irregular clock) should keep the party awake just long enough to slowly drain their supplies. The kobolds superior numbers mean their units get sleep while the party is harried into defeat. But that's just a tactical perspective. (Though I agree that 4e really skews this with it's party favored rest rules).</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 5835579, member: 34175"] And see for me those numbers just don't jive (not saying you are wrong, just a difference of opinion.) I'm suggesting a string of said loops and muderholes, constant drubbing by hit and fade (using surprise or initiative) should be enough to grind them down using them not as choke points but access points - and if the party is in kobold country, I would find it hard to believe there would be a safe place to hole up for the night unless the party is carrying some sort of magical shelter. Scattered bow attacks on the camp at say 45 minute intervals (on an irregular clock) should keep the party awake just long enough to slowly drain their supplies. The kobolds superior numbers mean their units get sleep while the party is harried into defeat. But that's just a tactical perspective. (Though I agree that 4e really skews this with it's party favored rest rules). [/QUOTE]
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