Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Help my Kobolds spank my players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thunderfoot" data-source="post: 5835701" data-attributes="member: 34175"><p>LOLZ - that is one of the best things I've heard all year. Thanks, I needed that. </p><p> Another reason I don't like 4e, but I'll let that drop. Hit and fade is usually done from a position of relative safety when you are talking about ground troops (mounted are a whole different beast) 10 or 15 arrow shots is nothing to sneeze at if the archers pop up fire (and then take the one round of obligatory return fire assuming there is no surprise. Move to the next position, do this 10 or so times and the damage starts to add up.</p><p></p><p>This - this is what I like about you. Your math is actually spot on. (assuming variables not constants) You are however, also assuming a 10' tall corridor, could the party attack with such accuracy in a 5' tall corridor? Gnomes and halfings yes, dwarves, maybe, elves and humans, no. And the point is why would a kobold build a 10' tall corridor?</p><p></p><p>I'll concede that arrow loops on their own are a poor target acquisition device, but put a set of murder holes running the length of a hallway with a catwalk down the center in addition to the loops and you have an issue, you can hit one or the other, not both with conventional weapons and even Magic Missile has to have a direct line to the target, something you may be able to establish on the loops, but not the holes (assuming they are designed correctly.) Going back to corridor size, why would the kobolds need a 10' wide corridor? So, the party is impeded with movement and combat ability and now they are being attacked by an opponent that has a height, speed and combat advantage.</p><p></p><p></p><p> I don't play 1st person shooters, even the best designed ones poorly represent cover/concealment and camouflage. </p><p></p><p></p><p></p><p>I'll concede part of this argument. I'm assuming that the party is in lair with this statement (not outdoors). If they were still outdoors, then yes, the party can find and secure a base of operations if they are allowed (via skills/dice, etc) to do so. In lair, the kobolds should have access to every part of the lair. This is based on my assumption of kobold lairs. They are not straight line affairs (not conducive to trapping), they are not built for medium-sized humanoids, and the kobolds know the layout because they live there. You know the layout of your house and probably the area around it, just because it's yours, there is no special skill needed for this, just half a brain. If nothing else you plan escape routes based on emergencies (fire, flood, etc.) So, why wouldn't a halfway intelligent creature like a kobold do the same? If you know the party has entered through the "front door" and cleared the area of three rooms, why don't you send your raiders out the back and flank them? They know the layout of the rooms (and all those hidden attack points.) The party is going to need more than a campfire and a sentry to keep from being hounded all night. No fiat, just sound tactical thinking. The kobolds would still have to successfully ambush, but even an unsuccessful attack should be disruptive. A few hand grenades (pots of Greek fire) thrown into the camp can really ruin a good nights sleep.</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 5835701, member: 34175"] LOLZ - that is one of the best things I've heard all year. Thanks, I needed that. Another reason I don't like 4e, but I'll let that drop. Hit and fade is usually done from a position of relative safety when you are talking about ground troops (mounted are a whole different beast) 10 or 15 arrow shots is nothing to sneeze at if the archers pop up fire (and then take the one round of obligatory return fire assuming there is no surprise. Move to the next position, do this 10 or so times and the damage starts to add up. This - this is what I like about you. Your math is actually spot on. (assuming variables not constants) You are however, also assuming a 10' tall corridor, could the party attack with such accuracy in a 5' tall corridor? Gnomes and halfings yes, dwarves, maybe, elves and humans, no. And the point is why would a kobold build a 10' tall corridor? I'll concede that arrow loops on their own are a poor target acquisition device, but put a set of murder holes running the length of a hallway with a catwalk down the center in addition to the loops and you have an issue, you can hit one or the other, not both with conventional weapons and even Magic Missile has to have a direct line to the target, something you may be able to establish on the loops, but not the holes (assuming they are designed correctly.) Going back to corridor size, why would the kobolds need a 10' wide corridor? So, the party is impeded with movement and combat ability and now they are being attacked by an opponent that has a height, speed and combat advantage. I don't play 1st person shooters, even the best designed ones poorly represent cover/concealment and camouflage. I'll concede part of this argument. I'm assuming that the party is in lair with this statement (not outdoors). If they were still outdoors, then yes, the party can find and secure a base of operations if they are allowed (via skills/dice, etc) to do so. In lair, the kobolds should have access to every part of the lair. This is based on my assumption of kobold lairs. They are not straight line affairs (not conducive to trapping), they are not built for medium-sized humanoids, and the kobolds know the layout because they live there. You know the layout of your house and probably the area around it, just because it's yours, there is no special skill needed for this, just half a brain. If nothing else you plan escape routes based on emergencies (fire, flood, etc.) So, why wouldn't a halfway intelligent creature like a kobold do the same? If you know the party has entered through the "front door" and cleared the area of three rooms, why don't you send your raiders out the back and flank them? They know the layout of the rooms (and all those hidden attack points.) The party is going to need more than a campfire and a sentry to keep from being hounded all night. No fiat, just sound tactical thinking. The kobolds would still have to successfully ambush, but even an unsuccessful attack should be disruptive. A few hand grenades (pots of Greek fire) thrown into the camp can really ruin a good nights sleep. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help my Kobolds spank my players
Top