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Help my Kobolds spank my players
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<blockquote data-quote="Loonook" data-source="post: 5837125" data-attributes="member: 1861"><p>You are really making me want to build this, find where you are in Columbus, and run something just to see what you would do in this sort of situation... Because I need a group to play in anyways <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-p" title="Stick out tongue :-p" data-smilie="7"data-shortname=":-p" />.</p><p></p><p>In a completely non-magic situation the traps you have ID'd have a lot of promises. You also have an entirely manual-triggered series of traps... You know that most any of those traps could be triggered through pressure points, trickery, etc?</p><p></p><p>Also, the wonderful things Kobolds get? Level -3 CR for NPC classses gives you the ability to have some pretty skilled warriors at your disposal, Adepts who can cast Lightning Bolt and Raise Dead, and make for some interesting things... And you get to have your fill of Warriors. Handful of encounters with the correct balancing or even incorrect balances would be hilarious to run.</p><p></p><p>Now you're making me want to build the Cradle of Drakes, the capital of Kobold culture, with all of its trappings. And a giant series of traps, tricks, mystic passages, twists, drops... And an entrance to a plane that provides the culture with its own little place in the sun.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 5837125, member: 1861"] You are really making me want to build this, find where you are in Columbus, and run something just to see what you would do in this sort of situation... Because I need a group to play in anyways :-p. In a completely non-magic situation the traps you have ID'd have a lot of promises. You also have an entirely manual-triggered series of traps... You know that most any of those traps could be triggered through pressure points, trickery, etc? Also, the wonderful things Kobolds get? Level -3 CR for NPC classses gives you the ability to have some pretty skilled warriors at your disposal, Adepts who can cast Lightning Bolt and Raise Dead, and make for some interesting things... And you get to have your fill of Warriors. Handful of encounters with the correct balancing or even incorrect balances would be hilarious to run. Now you're making me want to build the Cradle of Drakes, the capital of Kobold culture, with all of its trappings. And a giant series of traps, tricks, mystic passages, twists, drops... And an entrance to a plane that provides the culture with its own little place in the sun. Slainte, -Loonook. [/QUOTE]
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