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Help my Kobolds spank my players
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<blockquote data-quote="Celebrim" data-source="post: 5837244" data-attributes="member: 4937"><p>I still have no idea what you are planning. </p><p></p><p></p><p></p><p>I've got no problem with that.</p><p></p><p>The 3e SRD describes a large kobold lair thusly:</p><p>400 'ordinary' kobolds</p><p>20 3rd-level warrior sergeants</p><p>2 lieutenants 5th level</p><p>1 leader of 8th level</p><p>8 dire weasels</p><p></p><p>That's more or less a direct translation of the 1e description of a kobold lair, save that the power level of creatures is translated upward.</p><p></p><p>If I was running this for 3e, I'd suggest</p><p>360 1st level kobold commoners</p><p>40 1st level kobold warriors</p><p>20 3rd level kobold warriors</p><p>1 5th level kobold adept</p><p>1 5th level kobold sorcerer</p><p>1 8th level kobold fighter</p><p>8 dire weasels</p><p></p><p>I might play with the class composition a little to create more unique individuals, for example turn a few of the commoners and warriors into experts, adepts (apprentices), fighters, rangers, sorcerers and so forth. But probably less than 15 would get such treatment.</p><p></p><p>If I was running this for 4e, that would translate into something like</p><p>400 level 1 minions</p><p>20 level 3 skirmishers</p><p>2 level 5 elite artillery</p><p>1 level 8 elite soldier</p><p>8 dire weasels (level 3 lurkers)</p><p></p><p>Again, I might diversify the above a bit, but really, it's all about the 400 level 1 minions and what they can do with traps and terrain IMO. If you are tempted to throw a bunch of level appropriate monsters at the PC's, you are I think missing the point.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5837244, member: 4937"] I still have no idea what you are planning. I've got no problem with that. The 3e SRD describes a large kobold lair thusly: 400 'ordinary' kobolds 20 3rd-level warrior sergeants 2 lieutenants 5th level 1 leader of 8th level 8 dire weasels That's more or less a direct translation of the 1e description of a kobold lair, save that the power level of creatures is translated upward. If I was running this for 3e, I'd suggest 360 1st level kobold commoners 40 1st level kobold warriors 20 3rd level kobold warriors 1 5th level kobold adept 1 5th level kobold sorcerer 1 8th level kobold fighter 8 dire weasels I might play with the class composition a little to create more unique individuals, for example turn a few of the commoners and warriors into experts, adepts (apprentices), fighters, rangers, sorcerers and so forth. But probably less than 15 would get such treatment. If I was running this for 4e, that would translate into something like 400 level 1 minions 20 level 3 skirmishers 2 level 5 elite artillery 1 level 8 elite soldier 8 dire weasels (level 3 lurkers) Again, I might diversify the above a bit, but really, it's all about the 400 level 1 minions and what they can do with traps and terrain IMO. If you are tempted to throw a bunch of level appropriate monsters at the PC's, you are I think missing the point. [/QUOTE]
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