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Help! My party has no healer!
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<blockquote data-quote="Mengu" data-source="post: 5305795" data-attributes="member: 65726"><p>It probably doesn't need repeating at this point, but this is indeed very good advice.</p><p></p><p>It's not about balancing encounters for loss of a PC. It's about balancing encounters for the existing group you have. 1 defender and 3 strikers is a fine group. There is nothing wrong with it. It just means your encounters need to be structured a little differently, compared to what you were using for 1 defender, 1 leader, 3 strikers.</p><p></p><p>When designing an encounter, spend more of the XP budget on minions. Especially if an encounter has something like 2 artillery, change it so there is 1 artillery and 4 ranged minions. They are not likely to drop anyone with focused fire, but will still give people plenty of trouble, and yet they can be taken out quite fast, and damage can be avoided. Rather than using more low level creatures, use fewer high level creatures or elites. This is what strikers are built for, and will be fewer targets for the defender to control. Use more brutes, fewer soldiers. Strikers love dropping brutes. But soldiers and lurkers who like to isolate and fight them one on one could quickly become a drag.</p><p></p><p>Party of 4 is not quite as fragile as a party of 2-3 so you don't have to worry quite as much about encounter difficulty, but with certain encounter configurations (like brutes, skirmishers, and minions with single controller) the party will have more fun, and certain encounter configurations (like multiple enemy controllers, artillery, and soldiers) will be problematic.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5305795, member: 65726"] It probably doesn't need repeating at this point, but this is indeed very good advice. It's not about balancing encounters for loss of a PC. It's about balancing encounters for the existing group you have. 1 defender and 3 strikers is a fine group. There is nothing wrong with it. It just means your encounters need to be structured a little differently, compared to what you were using for 1 defender, 1 leader, 3 strikers. When designing an encounter, spend more of the XP budget on minions. Especially if an encounter has something like 2 artillery, change it so there is 1 artillery and 4 ranged minions. They are not likely to drop anyone with focused fire, but will still give people plenty of trouble, and yet they can be taken out quite fast, and damage can be avoided. Rather than using more low level creatures, use fewer high level creatures or elites. This is what strikers are built for, and will be fewer targets for the defender to control. Use more brutes, fewer soldiers. Strikers love dropping brutes. But soldiers and lurkers who like to isolate and fight them one on one could quickly become a drag. Party of 4 is not quite as fragile as a party of 2-3 so you don't have to worry quite as much about encounter difficulty, but with certain encounter configurations (like brutes, skirmishers, and minions with single controller) the party will have more fun, and certain encounter configurations (like multiple enemy controllers, artillery, and soldiers) will be problematic. [/QUOTE]
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Help! My party has no healer!
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