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Help! My party has no healer!
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<blockquote data-quote="Joshua Randall" data-source="post: 5305829" data-attributes="member: 7737"><p>I have this problem (my party doesn't have a healer) fairly regularly, because I play a lot of Living Forgotten Realms. And you never know when you're going to be at a table of 3 defenders and 3 strikers, or 3 leaders and 1 controller.</p><p></p><p>I think it's incumbent upon each player to make his character somewhat self sufficient. If your PC needs a leader in the party, that's a weakness that you should try to correct.</p><p></p><p>PCs can become self sufficient in different ways. I'll give some examples of my own PCs.</p><p></p><p>13th level paladin -- this PC uses virtue's touch and NOT lay on hands, so he is not even a quasi-healer. Instead, he is a frequent (ab)user of the paladin level 2 utility power Virtue, which grants him his healing surge's worth of temp hp. (There is also a skill power version of this called something else.) It's like proactive healing. Also, he's a paladin, so he has high defenses.</p><p></p><p>9th level fighter -- he's Str & Con-based, and a dwarf, and has the Toughness feat, and he wears plate armor, so he is ridiculously tough. He enters every combat expecting and wanting to use second wind. He also has that fighter utility power that grants you regen while bloodied.</p><p></p><p>6th level rogue -- she only has Con 11 and 6 surges, but she has 20 Dex (so good AC/Reflex). She likes to dart in, hit hard, and dart out -- sometimes this means not getting off as many attacks as she would otherwise. She's also a drow, so if the crap hits the fan, it's drop some darkness and run away and/or hide. This character is probably my least self-sufficient simply becaue of how few surges she has; she really really benefits from healing a surge +2d6+Wis+whatever from a cleric, as opposed to just healing her base surge value.</p><p></p><p>Note that with all three characters I had to make some concessions to make them self-sufficient. The paladin has Virtue instead of Bless Weapon. The fighter spent a feat for plate armor prof and choose the regen utility over something else. The rogue makes decisions in combat that somewhat decrease her damage output but increase her survivability.</p><p></p><p>I think almost any PC can make a few choices to increase his/her survivability without doing a full-blown multiclass into cleric, etc.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 5305829, member: 7737"] I have this problem (my party doesn't have a healer) fairly regularly, because I play a lot of Living Forgotten Realms. And you never know when you're going to be at a table of 3 defenders and 3 strikers, or 3 leaders and 1 controller. I think it's incumbent upon each player to make his character somewhat self sufficient. If your PC needs a leader in the party, that's a weakness that you should try to correct. PCs can become self sufficient in different ways. I'll give some examples of my own PCs. 13th level paladin -- this PC uses virtue's touch and NOT lay on hands, so he is not even a quasi-healer. Instead, he is a frequent (ab)user of the paladin level 2 utility power Virtue, which grants him his healing surge's worth of temp hp. (There is also a skill power version of this called something else.) It's like proactive healing. Also, he's a paladin, so he has high defenses. 9th level fighter -- he's Str & Con-based, and a dwarf, and has the Toughness feat, and he wears plate armor, so he is ridiculously tough. He enters every combat expecting and wanting to use second wind. He also has that fighter utility power that grants you regen while bloodied. 6th level rogue -- she only has Con 11 and 6 surges, but she has 20 Dex (so good AC/Reflex). She likes to dart in, hit hard, and dart out -- sometimes this means not getting off as many attacks as she would otherwise. She's also a drow, so if the crap hits the fan, it's drop some darkness and run away and/or hide. This character is probably my least self-sufficient simply becaue of how few surges she has; she really really benefits from healing a surge +2d6+Wis+whatever from a cleric, as opposed to just healing her base surge value. Note that with all three characters I had to make some concessions to make them self-sufficient. The paladin has Virtue instead of Bless Weapon. The fighter spent a feat for plate armor prof and choose the regen utility over something else. The rogue makes decisions in combat that somewhat decrease her damage output but increase her survivability. I think almost any PC can make a few choices to increase his/her survivability without doing a full-blown multiclass into cleric, etc. [/QUOTE]
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Help! My party has no healer!
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