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Help! My party has no healer!
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<blockquote data-quote="fba827" data-source="post: 5306181" data-attributes="member: 807"><p>I'm all for story-based PCs so I see nothing wrong with wanting to keep the PCs you have. Just don't fall into the trap of thinking your party can't/isn't effective without a leader (nor does leader = healer).</p><p></p><p>Some of my favorite encounters (of any edition) have always involved the uncommon scenario where we have to break out of our routine tactics.. in this case, it is learning new tactics in abesence of the bard. So I see this as an excellent character growth opportunity where they would say ""wow, our chaotic tactics aren't working, we need to work better as a team if we want to get out of this alive ..."</p><p></p><p>Having said that, if you use DDI or PHB3 material, then how about some skill power swaps (replacing utility powers with skill powers). Some religion, heal, and endurance based ones that grant healing.</p><p></p><p>Or even just stuff like cover / concealment (via stealth or terrain) to increase defenses and therefore decrease chance of getting hit, thus not needing the healing in the first place.</p><p></p><p>Or someone willing to spend their action to provoke another person's second wind for them, or to feed someone else a potion.</p><p></p><p>or someone who gets the brew potion ritual to make some resistance potions, healing potions (or buy them).</p><p></p><p>Work on focus fire and flanking to increase change of hitting to take them down. there is also some feat where if your allies are flanking an enemy you get flanking at a distance (good if your ranged attackers are having trouble hitting and need some sort of bonus to hit and you have enough melee allies that work in flanking).</p></blockquote><p></p>
[QUOTE="fba827, post: 5306181, member: 807"] I'm all for story-based PCs so I see nothing wrong with wanting to keep the PCs you have. Just don't fall into the trap of thinking your party can't/isn't effective without a leader (nor does leader = healer). Some of my favorite encounters (of any edition) have always involved the uncommon scenario where we have to break out of our routine tactics.. in this case, it is learning new tactics in abesence of the bard. So I see this as an excellent character growth opportunity where they would say ""wow, our chaotic tactics aren't working, we need to work better as a team if we want to get out of this alive ..." Having said that, if you use DDI or PHB3 material, then how about some skill power swaps (replacing utility powers with skill powers). Some religion, heal, and endurance based ones that grant healing. Or even just stuff like cover / concealment (via stealth or terrain) to increase defenses and therefore decrease chance of getting hit, thus not needing the healing in the first place. Or someone willing to spend their action to provoke another person's second wind for them, or to feed someone else a potion. or someone who gets the brew potion ritual to make some resistance potions, healing potions (or buy them). Work on focus fire and flanking to increase change of hitting to take them down. there is also some feat where if your allies are flanking an enemy you get flanking at a distance (good if your ranged attackers are having trouble hitting and need some sort of bonus to hit and you have enough melee allies that work in flanking). [/QUOTE]
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Help! My party has no healer!
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