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Help! My party has no healer!
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<blockquote data-quote="On Puget Sound" data-source="post: 5306206" data-attributes="member: 68988"><p>There are several ways to survive a combat, and only one of them is getting healed. It's possible that, apart from Maya, the other party members had the luxury of focusing on offensive feats and powers because they never needed a "get/ keep me out of trouble" trick while there was a bard to save their bacon.</p><p></p><p>I would have the characters, next downtime, spend a session dealing with the loss of the bard. Allow an unlimited retrain opportunity and maybe a special magic item exchange, where they can swap items for certain other items of equal level. BUT...</p><p></p><p>Don't encourage them to all take supplemental healing. Instead, they should choose survivability benefits that fit their character concept. Maybe the assassin needs more ways to become invisible. -5 to be hit and guess my square means a lot less healing needed. Maybe the ranger needs shifts and teleports to get un-surrounded. Maybe Maya does want to take one multiclass feat for a single heal per encounter; she heard that damned song enough times to have picked up the melody. It doesn't make her any less a fighter. Rather than say "someone has to play a healer now", say "you no longer hae a healer. How will each of you compensate?"</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 5306206, member: 68988"] There are several ways to survive a combat, and only one of them is getting healed. It's possible that, apart from Maya, the other party members had the luxury of focusing on offensive feats and powers because they never needed a "get/ keep me out of trouble" trick while there was a bard to save their bacon. I would have the characters, next downtime, spend a session dealing with the loss of the bard. Allow an unlimited retrain opportunity and maybe a special magic item exchange, where they can swap items for certain other items of equal level. BUT... Don't encourage them to all take supplemental healing. Instead, they should choose survivability benefits that fit their character concept. Maybe the assassin needs more ways to become invisible. -5 to be hit and guess my square means a lot less healing needed. Maybe the ranger needs shifts and teleports to get un-surrounded. Maybe Maya does want to take one multiclass feat for a single heal per encounter; she heard that damned song enough times to have picked up the melody. It doesn't make her any less a fighter. Rather than say "someone has to play a healer now", say "you no longer hae a healer. How will each of you compensate?" [/QUOTE]
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Help! My party has no healer!
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