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<blockquote data-quote="Drawmack" data-source="post: 448766" data-attributes="member: 4981"><p><span style="color: white"></span></p><p><span style="color: white">There are six types of actions.</span></p><p><span style="color: white"></span></p><p><span style="color: white">Not an Action (NaA)- this effectivly takes no time.</span></p><p><span style="color: white">Free Action (FA)- can be performed while taking another action</span></p><p><span style="color: white">Partial Action (PA)- part of a standard action</span></p><p><span style="color: white">Move Equivolent Action (MEA)- takes the place of movement or a partial action</span></p><p><span style="color: white">Standard Action (SA)- You can perform this action and still move your standard movement in a round</span></p><p><span style="color: white">Full-Round Action (FRA)- Consumes the entire round.</span></p><p><span style="color: white"></span></p><p><span style="color: white">Here are the valid combinations:</span></p><p><span style="color: white">NaA - can be performed infinatly</span></p><p><span style="color: white">FA + PA + PA + PA + PA</span></p><p><span style="color: white">FA + PA + PA + MEA/SA</span></p><p><span style="color: white">FA + MEA/SA + MEA/SA</span></p><p><span style="color: white">MEA/SA + MEA/SA</span></p><p><span style="color: white">FA + FRA</span></p><p><span style="color: white">FRA</span></p><p><span style="color: white"></span></p><p><span style="color: white">Here are the standard combat actions by category</span></p><p><span style="color: white"></span></p><p><span style="color: white"><strong>Free Action:</strong> Cast a Quickened Spell, Cease Concentration on a Spell, Change form, Drop an Item, Drop to the Floor, Make Spellcraft check on counterspell attempt, Prepare Spell components to cast a spell, Speak, Use an extrodinary ability, </span></p><p><span style="color: white"></span></p><p><span style="color: white"><strong>Partial Action:</strong> Start full round action</span></p><p><span style="color: white"></span></p><p><span style="color: white"><strong>Move Equivolent Action:</strong> climb, control a frightened mount, draw a weapon, load a hand crossbow, load a light crossbow, loose a shield, mount or dismount, move a heavy object, open a door, pick up an item, ready a shield, rerieve a stored item, sheathe a weapon, stand up from prone</span></p><p><span style="color: white"></span></p><p><span style="color: white"><strong>Standard Action:</strong> Activate magic item, Aid another, Attack melee, Attack ranged, Bull Rush, Cast a Spell, Change form (shapeshifter), Concentrate to maintain or redirect a spell, Dismiss a spell, Feint, Heal a dying friend, over run, ready, Ready to interupt a spell caster, readying to counterspell, rebuke undead, strike a weapon, strike an object, total defense, turn undead, use a 1 action (most) skill, use extraordinary ability, use spell-like ability, use supernatural ability, use touch spell on one target</span></p><p><span style="color: white"></span></p><p><span style="color: white"><strong>Full Round Action:</strong> Cast a full-round spell, climb, change form (polymorph self), charge, coupe de gras, dive attack, double move, Escape from a net, Extinguish flames, Full attack, Light a torch, Load a heavy crossbow, Load a repeating crossbow, Lock or Unlock weapon in locked gauntlet, Prepare to throw oil, Refocus (no move), Run, Throw a two handed weapon with one hand, User a 1 round skill, User a touch spell on up to six friends, </span></p><p><span style="color: white"></span></p><p><span style="color: white">Hope this helps.</span></p><p><span style="color: white"></span></p></blockquote><p></p>
[QUOTE="Drawmack, post: 448766, member: 4981"] [color=white] There are six types of actions. Not an Action (NaA)- this effectivly takes no time. Free Action (FA)- can be performed while taking another action Partial Action (PA)- part of a standard action Move Equivolent Action (MEA)- takes the place of movement or a partial action Standard Action (SA)- You can perform this action and still move your standard movement in a round Full-Round Action (FRA)- Consumes the entire round. Here are the valid combinations: NaA - can be performed infinatly FA + PA + PA + PA + PA FA + PA + PA + MEA/SA FA + MEA/SA + MEA/SA MEA/SA + MEA/SA FA + FRA FRA Here are the standard combat actions by category [b]Free Action:[/b] Cast a Quickened Spell, Cease Concentration on a Spell, Change form, Drop an Item, Drop to the Floor, Make Spellcraft check on counterspell attempt, Prepare Spell components to cast a spell, Speak, Use an extrodinary ability, [b]Partial Action:[/b] Start full round action [b]Move Equivolent Action:[/b] climb, control a frightened mount, draw a weapon, load a hand crossbow, load a light crossbow, loose a shield, mount or dismount, move a heavy object, open a door, pick up an item, ready a shield, rerieve a stored item, sheathe a weapon, stand up from prone [b]Standard Action:[/b] Activate magic item, Aid another, Attack melee, Attack ranged, Bull Rush, Cast a Spell, Change form (shapeshifter), Concentrate to maintain or redirect a spell, Dismiss a spell, Feint, Heal a dying friend, over run, ready, Ready to interupt a spell caster, readying to counterspell, rebuke undead, strike a weapon, strike an object, total defense, turn undead, use a 1 action (most) skill, use extraordinary ability, use spell-like ability, use supernatural ability, use touch spell on one target [b]Full Round Action:[/b] Cast a full-round spell, climb, change form (polymorph self), charge, coupe de gras, dive attack, double move, Escape from a net, Extinguish flames, Full attack, Light a torch, Load a heavy crossbow, Load a repeating crossbow, Lock or Unlock weapon in locked gauntlet, Prepare to throw oil, Refocus (no move), Run, Throw a two handed weapon with one hand, User a 1 round skill, User a touch spell on up to six friends, Hope this helps. [/color] [/QUOTE]
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