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<blockquote data-quote="wilsonodk" data-source="post: 450560" data-attributes="member: 8035"><p>It's generaly better not to think of a Standard Action as a Partial Action and a Move-Equivalent.</p><p></p><p>Because, you are allowed a slightly different selection of actions for a Standard action and a Partial action. The first time a PC tries to do a move and then a partial charge, you will see the error of this way of thinking. </p><p></p><p><u><strong>Example</strong></u></p><p>If you say the a Standard action consists of a Partial action and a Move-Equivalent then you could move your distance (let's say 6 squares, bc that is the PC average) then you could Partial action charge, which occording to the PH allows you to move double your movement that's an additional 12 squares of movement, for a total move of 18, 6 of which doesn't have to be in a straight line! </p><p></p><p>Your round consist of a Standard action and a Move-Equivalent action.</p><p>Sometimes you can only make a Partial action, sometimes that is a good thing, like when you aren't surprised by a Troll. Sometimes that is a bad thing, like when you are a Zombie.</p><p>At other times you are allowed to make an additional partial action, like when you are hasted.</p><p></p><p>The reason this causes so many problems is because most Standard actions are also Partial actions. </p><p></p><p>To get back to the root of this thread. It is extremely important when dealing with 3e to not mence words. In previous versions of the game (and i have played them all) the game might one time say something one way one time and another way a different time. Not in 3e. A Standard action is <strong>not</strong> the same thing as a Partial action <strong>and</strong> a Standard action does <strong><em>not</em></strong> include a Partial action. They are seperate, hence why they are referred to seperately in the Combat section of the PH.</p><p></p><p>When trying to get your PCs to learn the new rules, be sure not to allow the definitions of the terms of the game become corrupted. Sean K Reynolds has an interesting rant on his web site about this in regards to enhancement bonuses. <a href="http://www.seankreynolds.com/rpgfiles/rants/terminology.html" target="_blank">Read here</a>. Although not the exact same thing it is important here, and anywhere when reading 3e.</p><p></p><p>BTW, I'm a LN Programmer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Care way too much about syntax <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="wilsonodk, post: 450560, member: 8035"] It's generaly better not to think of a Standard Action as a Partial Action and a Move-Equivalent. Because, you are allowed a slightly different selection of actions for a Standard action and a Partial action. The first time a PC tries to do a move and then a partial charge, you will see the error of this way of thinking. [u][b]Example[/b][/u] If you say the a Standard action consists of a Partial action and a Move-Equivalent then you could move your distance (let's say 6 squares, bc that is the PC average) then you could Partial action charge, which occording to the PH allows you to move double your movement that's an additional 12 squares of movement, for a total move of 18, 6 of which doesn't have to be in a straight line! Your round consist of a Standard action and a Move-Equivalent action. Sometimes you can only make a Partial action, sometimes that is a good thing, like when you aren't surprised by a Troll. Sometimes that is a bad thing, like when you are a Zombie. At other times you are allowed to make an additional partial action, like when you are hasted. The reason this causes so many problems is because most Standard actions are also Partial actions. To get back to the root of this thread. It is extremely important when dealing with 3e to not mence words. In previous versions of the game (and i have played them all) the game might one time say something one way one time and another way a different time. Not in 3e. A Standard action is [b]not[/b] the same thing as a Partial action [b]and[/b] a Standard action does [b][i]not[/i][/b] include a Partial action. They are seperate, hence why they are referred to seperately in the Combat section of the PH. When trying to get your PCs to learn the new rules, be sure not to allow the definitions of the terms of the game become corrupted. Sean K Reynolds has an interesting rant on his web site about this in regards to enhancement bonuses. [URL=http://www.seankreynolds.com/rpgfiles/rants/terminology.html]Read here[/URL]. Although not the exact same thing it is important here, and anywhere when reading 3e. BTW, I'm a LN Programmer. :) Care way too much about syntax ;) [/QUOTE]
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