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Help my party learn the rules.
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<blockquote data-quote="Pielorinho" data-source="post: 450573" data-attributes="member: 259"><p>Just point your players toward this thread, Heroditus -- it should clear everything up for them nicely <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>Drawmack, I think your chart has several errors in it -- not least the idea that you can do four partial actions per round. At most, you can do one partial action in a round -- the others aren't partial actions.</p><p></p><p>And it's important to know that you can't substitute standard actions and partial actions freely: a partial charge, for example, can't be combined with a normal movement in order to make a turn in the middle of the charge.</p><p></p><p>And your chart also suggests that you can make two standard actions in a round -- which is never possible.</p><p></p><p>One way to think about it is that different actions take up different amounts of time:</p><p></p><p>Free actions: 0</p><p>Move: .4</p><p>Move Equivalent Actions: .4</p><p>Standard actions: .6</p><p>Partial actions: .7</p><p>Full Round actions: 1</p><p></p><p>You can do any set of actions (excluding partial actions) that add up to less than or equal to one. You can only take a partial action when the rules specifically direct you to do so, as people stated above; you can use your partial action to do anything on the list that has a lesser value (e.g., a standard action, or a movement action). You can do as many free actions as your DM will let you get away with.</p><p></p><p>This is how I think about it; dunno if it helps other folks.</p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 450573, member: 259"] Just point your players toward this thread, Heroditus -- it should clear everything up for them nicely ;). Drawmack, I think your chart has several errors in it -- not least the idea that you can do four partial actions per round. At most, you can do one partial action in a round -- the others aren't partial actions. And it's important to know that you can't substitute standard actions and partial actions freely: a partial charge, for example, can't be combined with a normal movement in order to make a turn in the middle of the charge. And your chart also suggests that you can make two standard actions in a round -- which is never possible. One way to think about it is that different actions take up different amounts of time: Free actions: 0 Move: .4 Move Equivalent Actions: .4 Standard actions: .6 Partial actions: .7 Full Round actions: 1 You can do any set of actions (excluding partial actions) that add up to less than or equal to one. You can only take a partial action when the rules specifically direct you to do so, as people stated above; you can use your partial action to do anything on the list that has a lesser value (e.g., a standard action, or a movement action). You can do as many free actions as your DM will let you get away with. This is how I think about it; dunno if it helps other folks. Daniel [/QUOTE]
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