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Help my party take out a Pit Fiend
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<blockquote data-quote="Jupp" data-source="post: 2201201" data-attributes="member: 20804"><p>I would say that at least half your party will die in that final battle. I mean, a level 15 party against a pit fiend? If you are playing that little bugger how it should be played (shrewd, merciless, cunning, etc) the players will have a very bad time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And even if you take away levels from it and remove some of the abilities its still a freaken tough oponent.</p><p></p><p>Personally I wouldnt change a bit on the Pit Fiend and let the players face it as it is in the book, and play it like it should be played. But you have to give the players every time they need to prepare for the battle and I would tell them that this is THE battle, no fudging rolls, no mercy, the winner takes it all. </p><p>If you have the feeling that at least one player will survive to finish the fiend, then you can let the fun begin. The battle can be controlled pretty fine sometimes by not playing some of the abilities of the monster when you start to see that you would otherwise kill too many PCs in a row <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> Probably the Pit Fiend thinks he can toy around with the PCs since he is too arrogant to recognise them as the threat they really are to him. If you play like that you can hold back some of the nasty stuff in a believable way. Only when he starts to get really hurt and the players are still in good health you can let loose all the power of the pit fiend and let him fight the hard way.</p><p></p><p>Edit: Is there a possibility to give the party one or more NPCs that could help in the battle?</p></blockquote><p></p>
[QUOTE="Jupp, post: 2201201, member: 20804"] I would say that at least half your party will die in that final battle. I mean, a level 15 party against a pit fiend? If you are playing that little bugger how it should be played (shrewd, merciless, cunning, etc) the players will have a very bad time :) And even if you take away levels from it and remove some of the abilities its still a freaken tough oponent. Personally I wouldnt change a bit on the Pit Fiend and let the players face it as it is in the book, and play it like it should be played. But you have to give the players every time they need to prepare for the battle and I would tell them that this is THE battle, no fudging rolls, no mercy, the winner takes it all. If you have the feeling that at least one player will survive to finish the fiend, then you can let the fun begin. The battle can be controlled pretty fine sometimes by not playing some of the abilities of the monster when you start to see that you would otherwise kill too many PCs in a row :] Probably the Pit Fiend thinks he can toy around with the PCs since he is too arrogant to recognise them as the threat they really are to him. If you play like that you can hold back some of the nasty stuff in a believable way. Only when he starts to get really hurt and the players are still in good health you can let loose all the power of the pit fiend and let him fight the hard way. Edit: Is there a possibility to give the party one or more NPCs that could help in the battle? [/QUOTE]
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