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Help my party take out a Pit Fiend
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<blockquote data-quote="Endur" data-source="post: 2201759" data-attributes="member: 3346"><p>I had a final battle with a party that was around level 15 against a 3.5 Balor.</p><p></p><p>The party killed the 3.5 Balor, but before he was slain, he summoned a second Balor.</p><p></p><p>More than half the party was killed (mostly from the explosion when the original Balor died) and the rest fled. The party was evil, so Blasphemy wasn't an issue.</p><p></p><p>As I see it, Blasphemy and the Summon Horned Devil are probably the worst things the Pit Fiend can do to a party. Meteor Swarm once a day could also be nasty.</p><p></p><p>The rest of what he can do is lots of: power word stuns, hold monsters, fireballs, and combat.</p><p></p><p>For optimal Pit Fiend combat tactics, I'd focus on spell casting that can affect multiple party members. Only if the party is immune to spellcasting would I switch to combat.</p><p></p><p>If you want to make the Pit Fiend easier to manage, maybe you can have the Pit Fiend go insane with rage and revenge at the party and fight in hand to hand against the party, not using his spells, even if that is suboptimal.</p><p></p><p>You could also say the Pit Fiend used his 1/day spells earlier in the day (summon, meteor swarm).</p></blockquote><p></p>
[QUOTE="Endur, post: 2201759, member: 3346"] I had a final battle with a party that was around level 15 against a 3.5 Balor. The party killed the 3.5 Balor, but before he was slain, he summoned a second Balor. More than half the party was killed (mostly from the explosion when the original Balor died) and the rest fled. The party was evil, so Blasphemy wasn't an issue. As I see it, Blasphemy and the Summon Horned Devil are probably the worst things the Pit Fiend can do to a party. Meteor Swarm once a day could also be nasty. The rest of what he can do is lots of: power word stuns, hold monsters, fireballs, and combat. For optimal Pit Fiend combat tactics, I'd focus on spell casting that can affect multiple party members. Only if the party is immune to spellcasting would I switch to combat. If you want to make the Pit Fiend easier to manage, maybe you can have the Pit Fiend go insane with rage and revenge at the party and fight in hand to hand against the party, not using his spells, even if that is suboptimal. You could also say the Pit Fiend used his 1/day spells earlier in the day (summon, meteor swarm). [/QUOTE]
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