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Help! My Players Are Leveling Too Quickly
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<blockquote data-quote="Warrior Poet" data-source="post: 6899629" data-attributes="member: 1057"><p><em>Rise of the Runelords</em> is particularly egregious with regard to this issue. It's a sprint, start-to-finish, and one of the elements of the adventure path that I really dislike (our group is in the Runeforge now).</p><p></p><p>Goblin threat quashed? Skinsaw murders start <em>practically the next day.</em> By the end of the Magnimar section, our group was on pace to reach level 20 within one in-game year. So I pleaded with our GM to throw in a winter break. Contact with the Black Arrows wasn't lost until <em>after</em> spring started. We've wrangled for periodic breaks of a month or six weeks in-game at a couple of other sections, too.</p><p></p><p><em>Rise of the Runelords</em> is written breakneck. No idea why, but I think some of the ideas in the thread for slowing things down are good ones, and may help address your concern. The whole adventure will probably still feel a bit hurried (and harried), but you can mediate the "0-to-100 kph in less than 4 seconds" somewhat.</p><p></p><p>Good luck! It's mostly a good adventure path, with some great and fun moments.</p><p></p><p>Still learning,</p><p></p><p>Robert</p></blockquote><p></p>
[QUOTE="Warrior Poet, post: 6899629, member: 1057"] [I]Rise of the Runelords[/I] is particularly egregious with regard to this issue. It's a sprint, start-to-finish, and one of the elements of the adventure path that I really dislike (our group is in the Runeforge now). Goblin threat quashed? Skinsaw murders start [I]practically the next day.[/I] By the end of the Magnimar section, our group was on pace to reach level 20 within one in-game year. So I pleaded with our GM to throw in a winter break. Contact with the Black Arrows wasn't lost until [I]after[/I] spring started. We've wrangled for periodic breaks of a month or six weeks in-game at a couple of other sections, too. [I]Rise of the Runelords[/I] is written breakneck. No idea why, but I think some of the ideas in the thread for slowing things down are good ones, and may help address your concern. The whole adventure will probably still feel a bit hurried (and harried), but you can mediate the "0-to-100 kph in less than 4 seconds" somewhat. Good luck! It's mostly a good adventure path, with some great and fun moments. Still learning, Robert [/QUOTE]
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