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HELP MY PLAyERs are put of control
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<blockquote data-quote="Dirt" data-source="post: 961780" data-attributes="member: 6209"><p>Looks familiar! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I have a campaign evaluation as well. I definitely recommend using them every so often, to insure that you are on track. I have had some GREAT responses from these, that have helped provide direction on how I could improve the gaming experience for the players.</p><p></p><p>Here is mine (my only suggestion is that you may want to change the point scale...at least one player always has a problem with that):</p><p></p><p></p><p>FATHEAD'S CAMPAIGN EVALUATION</p><p></p><p>What this is about:</p><p></p><p>I have always considered role-playing to be analogous to a reading a good book - the main difference being that YOU have control over the main character of the novel. As with a good book, you want the characters and the story to be engaging. When I create the adventures, I try to abide by several rules for constructing compelling stories that will provide a good interactive and dynamic experience. So, the purpose of this evaluation is to get ideas on what elements in the game you have enjoyed (so that those role-playing experiences can be repeated), what elements you have disliked (so that I can avoid those), and what improvements could be made to increase your involvement and enjoyment of the game.</p><p></p><p>I take time in constructing what I consider to be an engaging adventure. All I ask in this evaluation is that you give the same consideration and effort in your answers. </p><p></p><p>On a scale of 1 to 5 (1 being too little, 3 being just right, and 5 being too much), rate the following and provide a brief explanation of what you like or dislike about the campaign (and descriptions of what you’d like to see would be helpful):</p><p></p><p>1. The amount of verbal descriptions of places, monsters, etc.</p><p></p><p></p><p></p><p>2. The amount of combat</p><p></p><p></p><p></p><p>3. Thinking, problem solving</p><p></p><p></p><p></p><p>4. Number of role playing opportunities</p><p></p><p></p><p></p><p>5. Number of life and death situations</p><p></p><p></p><p></p><p>6. Use of miniatures</p><p></p><p></p><p></p><p>7. Mood, setting</p><p></p><p></p><p></p><p>8. Treasure and magic items</p><p></p><p></p><p></p><p></p><p>QUESTIONS (Please answer these as fully as possible and include examples of likes and dislikes):</p><p></p><p>1. Do you feel that you are adventuring in a living and dynamic world?</p><p></p><p></p><p></p><p>2. Do you feel challenged as an advanced player or do you feel that things are too easy?</p><p></p><p></p><p></p><p>3. Do you feel that one character is favored too much?</p><p></p><p></p><p></p><p>4. What player do you think plays the best as far as role-playing and overall playing?</p><p></p><p></p><p></p><p>5. Which aspect of game play do you enjoy the most?</p><p></p><p></p><p></p><p>6. Do you feel that I use any game rules that are useless, not needed, or should not be played with?</p><p></p><p></p><p></p><p>7. Am I too lenient in dealing with character screwups?</p><p></p><p></p><p></p><p>8. Do I cause the game to move too slowly?</p><p></p><p></p><p></p><p>9. Do you feel that your character has the opportunity to be played to his fullest potential?</p></blockquote><p></p>
[QUOTE="Dirt, post: 961780, member: 6209"] Looks familiar! :) I have a campaign evaluation as well. I definitely recommend using them every so often, to insure that you are on track. I have had some GREAT responses from these, that have helped provide direction on how I could improve the gaming experience for the players. Here is mine (my only suggestion is that you may want to change the point scale...at least one player always has a problem with that): FATHEAD'S CAMPAIGN EVALUATION What this is about: I have always considered role-playing to be analogous to a reading a good book - the main difference being that YOU have control over the main character of the novel. As with a good book, you want the characters and the story to be engaging. When I create the adventures, I try to abide by several rules for constructing compelling stories that will provide a good interactive and dynamic experience. So, the purpose of this evaluation is to get ideas on what elements in the game you have enjoyed (so that those role-playing experiences can be repeated), what elements you have disliked (so that I can avoid those), and what improvements could be made to increase your involvement and enjoyment of the game. I take time in constructing what I consider to be an engaging adventure. All I ask in this evaluation is that you give the same consideration and effort in your answers. On a scale of 1 to 5 (1 being too little, 3 being just right, and 5 being too much), rate the following and provide a brief explanation of what you like or dislike about the campaign (and descriptions of what you’d like to see would be helpful): 1. The amount of verbal descriptions of places, monsters, etc. 2. The amount of combat 3. Thinking, problem solving 4. Number of role playing opportunities 5. Number of life and death situations 6. Use of miniatures 7. Mood, setting 8. Treasure and magic items QUESTIONS (Please answer these as fully as possible and include examples of likes and dislikes): 1. Do you feel that you are adventuring in a living and dynamic world? 2. Do you feel challenged as an advanced player or do you feel that things are too easy? 3. Do you feel that one character is favored too much? 4. What player do you think plays the best as far as role-playing and overall playing? 5. Which aspect of game play do you enjoy the most? 6. Do you feel that I use any game rules that are useless, not needed, or should not be played with? 7. Am I too lenient in dealing with character screwups? 8. Do I cause the game to move too slowly? 9. Do you feel that your character has the opportunity to be played to his fullest potential? [/QUOTE]
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