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Help! My players are spooning apart my campaign!
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<blockquote data-quote="-=Xar=-" data-source="post: 2928356" data-attributes="member: 26829"><p>My campaign is being devastated by my very own players! Why? Simply because I was stupid enough to let them stumble upon the long-lost adamantine warhammer of a dwarven hero. They used it to great effect against the various animated objects encountered but upon finishing the adventure they decided to maximize it's usefulness: they went to the best smith they could find, one equipped with magic tools, and let him hammer it into a dozen... <em>spoons</em>... they also let the smith make a big corkscrew and the halfling ordered a teaspoon, which he hid into some interesting parts of his anatomy "for the case he would get captured".</p><p></p><p>Now, each PC equipped with two of these deadly implements, they started to devastate my carefully designed dungeons: with adamantine ignoring object hardness up to 20 they are <em>spooning</em> themselves though every imaginable obstacle. No heavy treasure chest is safe anymore, no lock needs to be picked, not even huge iron gates can stop their advance... dual wielding the spoons they can even manage to tunnel around heavily trapped parts, or carve steps and ledges into sheer surfaces. The corkscrew they use to bore peepholes into doors and check the walls for secret passages and the halfling escaped even the most secure prisons and manacles with his teaspoon...</p><p></p><p>I once made an entire dungeon out of <strong>Walls of Force</strong>, but that turned out to be boring pretty quick. Then I made a huge safe out of adamantine, that would be impervious to their spoons. They decided to chip away the walls around the safe and hauled the entire thing back to the village where the smith turned it into... you guess... even more and bigger spoons... Now the fighter and barbarian can use their <strong>Power Attack</strong> feats to bring down huge wallsections and even dig their own rooms to spend the night in... They are now planning to get more adamantine so they can equip miners with adamantine tools, so they could dig out huge mines to find even more, you guessed again, adamantine. </p><p></p><p>My complete campaign seems to be derailed, I have truly no idea how to regain control. I allready tried to introduce enemy parties with the same tactics, but the players won and got their hands on even more of the stuff. They invest all their money into the prospect of getting more adamantine, and even now they are thinking of untiring hordes of undead or constructs digging out vast amounts of minerals, which they can use to pay a mage to contruct even more powerful minions, which could mine out even more stuff. And then they have plans of digging out huge dungeons which they could sell to evil overlords and such, so later on, when these have amassed enough money and magic the party could assault and slaughter them.</p><p></p><p>Any advice how I could stabilise the situation? I have tried everything!</p></blockquote><p></p>
[QUOTE="-=Xar=-, post: 2928356, member: 26829"] My campaign is being devastated by my very own players! Why? Simply because I was stupid enough to let them stumble upon the long-lost adamantine warhammer of a dwarven hero. They used it to great effect against the various animated objects encountered but upon finishing the adventure they decided to maximize it's usefulness: they went to the best smith they could find, one equipped with magic tools, and let him hammer it into a dozen... [I]spoons[/I]... they also let the smith make a big corkscrew and the halfling ordered a teaspoon, which he hid into some interesting parts of his anatomy "for the case he would get captured". Now, each PC equipped with two of these deadly implements, they started to devastate my carefully designed dungeons: with adamantine ignoring object hardness up to 20 they are [I]spooning[/I] themselves though every imaginable obstacle. No heavy treasure chest is safe anymore, no lock needs to be picked, not even huge iron gates can stop their advance... dual wielding the spoons they can even manage to tunnel around heavily trapped parts, or carve steps and ledges into sheer surfaces. The corkscrew they use to bore peepholes into doors and check the walls for secret passages and the halfling escaped even the most secure prisons and manacles with his teaspoon... I once made an entire dungeon out of [b]Walls of Force[/b], but that turned out to be boring pretty quick. Then I made a huge safe out of adamantine, that would be impervious to their spoons. They decided to chip away the walls around the safe and hauled the entire thing back to the village where the smith turned it into... you guess... even more and bigger spoons... Now the fighter and barbarian can use their [B]Power Attack[/B] feats to bring down huge wallsections and even dig their own rooms to spend the night in... They are now planning to get more adamantine so they can equip miners with adamantine tools, so they could dig out huge mines to find even more, you guessed again, adamantine. My complete campaign seems to be derailed, I have truly no idea how to regain control. I allready tried to introduce enemy parties with the same tactics, but the players won and got their hands on even more of the stuff. They invest all their money into the prospect of getting more adamantine, and even now they are thinking of untiring hordes of undead or constructs digging out vast amounts of minerals, which they can use to pay a mage to contruct even more powerful minions, which could mine out even more stuff. And then they have plans of digging out huge dungeons which they could sell to evil overlords and such, so later on, when these have amassed enough money and magic the party could assault and slaughter them. Any advice how I could stabilise the situation? I have tried everything! [/QUOTE]
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Help! My players are spooning apart my campaign!
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