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Help! My players are spooning apart my campaign!
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<blockquote data-quote="ThirdWizard" data-source="post: 2928498" data-attributes="member: 12037"><p>Okay, spoons can't really do that. Adamantine weapons can cut through things with hardness less than 20, but that doesn't mean that everything becomes butter underneath adamantine. What they should have are pickaxes of adamantine. It works out to the same problem, and you look less silly trying to spoon your way around.</p><p></p><p>There are two main problems with tunnelling through dungeons. First, tunnelling takes time, and, secondly, unless you have some kind of Profession or Knowledge to use, you're probably going to be collapsing tunnels in on yourself due to creating very unstable areas.</p><p></p><p>The time problem is one that has been discussed often on these boards. From creating time sensitive adventures to random monsters, there are many ways to handle PCs picking their way through adventures. The cavein problem is fairly straight-forward, but remember if the Players start working on Knowledge (engineering) or Profession (mining) or something like that where they could avoid the issue, remember to allow them to do it with their investment.</p><p></p><p>You might also want to use site-based encounters that don't rely on blocking the PCs' way but instead making it so that they don't know where they're going next. The easiest way to explain this type of adventure is the city-based adventure that leads the PCs to various locations based on uncovering things slowly. Meeing someone in a bar provokes them to heading to an old temple, which leads them to a millhouse, etc etc. That way they can't just tunnel their way around.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2928498, member: 12037"] Okay, spoons can't really do that. Adamantine weapons can cut through things with hardness less than 20, but that doesn't mean that everything becomes butter underneath adamantine. What they should have are pickaxes of adamantine. It works out to the same problem, and you look less silly trying to spoon your way around. There are two main problems with tunnelling through dungeons. First, tunnelling takes time, and, secondly, unless you have some kind of Profession or Knowledge to use, you're probably going to be collapsing tunnels in on yourself due to creating very unstable areas. The time problem is one that has been discussed often on these boards. From creating time sensitive adventures to random monsters, there are many ways to handle PCs picking their way through adventures. The cavein problem is fairly straight-forward, but remember if the Players start working on Knowledge (engineering) or Profession (mining) or something like that where they could avoid the issue, remember to allow them to do it with their investment. You might also want to use site-based encounters that don't rely on blocking the PCs' way but instead making it so that they don't know where they're going next. The easiest way to explain this type of adventure is the city-based adventure that leads the PCs to various locations based on uncovering things slowly. Meeing someone in a bar provokes them to heading to an old temple, which leads them to a millhouse, etc etc. That way they can't just tunnel their way around. [/QUOTE]
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Help! My players are spooning apart my campaign!
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