Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Help my players hate me! (My players stay out.)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Felix" data-source="post: 988130" data-attributes="member: 3929"><p>I've my doubts. Tillix might be only a CR 8 creature, but he excells at one thing, and that is what he's doing. He has too many advantages:</p><p></p><p>Total ability to dictate the time of conflict. (ie, the PC's will never catch him off guard, the best way to get assassins)</p><p></p><p>Only two people will be able to see him (Bard and Dru/Wiz) <em>if</em> they have <em>See Invisible</em> cast at that time. If they don't they'll be able to see him otherwise, and warn the fighters about where he is, but they wouldn't have stopped the initial hit.</p><p></p><p>Here's what I would do if I were Tillix:</p><p></p><p>While ethereal, get right above a sleeper. Free action to material plane as I'm hitting on a Coup de Grace. Automatic hit, auto crit, and will deal 4d6+12+poison. [The poor sap who gets hit by this will have on average a 26 DC fort save to survive, even before the CON poison lowers his HP and fort save.]</p><p></p><p>..........Suprise round is over, first normal round........</p><p></p><p>If I win Initiative, make sure the guy I hit is actually dead. Then go ethereal. If he's still alive, kill him.</p><p></p><p>If I lose Initiative, go ethereal as soon as possible, and wait.</p><p></p><p>..........End of Combat............ until I decide otherwise.........</p><p></p><p>Which is what you had outlined in your first post, but is there any real defense against this? They will have to stay awake all the time, and become fatigued or exhausted, just to protect themselves. The fighters will have to sleep in their armor if they want to be able to fight Tillix. </p><p></p><p>The rogue, the bard, the cleric and the dru/wiz will fall to the first coup de grace fort save Tillix gives them. The rest can be dealt with from there since they have no methods of seeing where the spider is.</p><p></p><p>His motivations are to complete the job and get cash. Unless you specify "don't kill them" to Tillix, there is no reason for him to not be incredibly successful in his attack. I would suggest using a different creature who can't phase and immediately become immune to material-plane attacks.</p><p></p><p>If you use him (because he is really really cool), I would buy him a brooch of shielding: he knows he can be hit with force effects while ethereal, so there is no reason he wouldn't block the most common of them. That, and they're cheap.</p></blockquote><p></p>
[QUOTE="Felix, post: 988130, member: 3929"] I've my doubts. Tillix might be only a CR 8 creature, but he excells at one thing, and that is what he's doing. He has too many advantages: Total ability to dictate the time of conflict. (ie, the PC's will never catch him off guard, the best way to get assassins) Only two people will be able to see him (Bard and Dru/Wiz) [i]if[/i] they have [i]See Invisible[/i] cast at that time. If they don't they'll be able to see him otherwise, and warn the fighters about where he is, but they wouldn't have stopped the initial hit. Here's what I would do if I were Tillix: While ethereal, get right above a sleeper. Free action to material plane as I'm hitting on a Coup de Grace. Automatic hit, auto crit, and will deal 4d6+12+poison. [The poor sap who gets hit by this will have on average a 26 DC fort save to survive, even before the CON poison lowers his HP and fort save.] ..........Suprise round is over, first normal round........ If I win Initiative, make sure the guy I hit is actually dead. Then go ethereal. If he's still alive, kill him. If I lose Initiative, go ethereal as soon as possible, and wait. ..........End of Combat............ until I decide otherwise......... Which is what you had outlined in your first post, but is there any real defense against this? They will have to stay awake all the time, and become fatigued or exhausted, just to protect themselves. The fighters will have to sleep in their armor if they want to be able to fight Tillix. The rogue, the bard, the cleric and the dru/wiz will fall to the first coup de grace fort save Tillix gives them. The rest can be dealt with from there since they have no methods of seeing where the spider is. His motivations are to complete the job and get cash. Unless you specify "don't kill them" to Tillix, there is no reason for him to not be incredibly successful in his attack. I would suggest using a different creature who can't phase and immediately become immune to material-plane attacks. If you use him (because he is really really cool), I would buy him a brooch of shielding: he knows he can be hit with force effects while ethereal, so there is no reason he wouldn't block the most common of them. That, and they're cheap. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help my players hate me! (My players stay out.)
Top