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Help- my players stay out- I need to PC-proof this complex...
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<blockquote data-quote="drnuncheon" data-source="post: 592290" data-attributes="member: 96"><p>Doc,</p><p></p><p>Assuming you're using the stats from Dungeon 87 for Acessiwal...I realize not all of these are ways to stop teleportation, but I don't think the big A <em>needs</em> to. I know you probably want to use the rest of the module, but...</p><p></p><ol> <li data-xf-list-type="ol">He can <em>teleport</em> - 6 times a day, in fact, if he doesn't want to cast <em>hold monster</em> or <em>prying eyes</em>. So his first action upon the PCs teleporting in would be to teleport out. Buff and return - or go do something hideously nasty to the people the PCs are supposed to be protecting. (I seem to recall that he's done that sort of thing in the past - why change a good tactic?)</li> <li data-xf-list-type="ol">Don't forget the 'freezing fog' ability. If they can't see you, they can't hit you. If they can't move quickly, they can't chase you - or run away. And with blindsight you can target them just fine. Between A's freezing fog, <em>obscuring mist</em>, and <em>fog cloud</em>, it won't matter if the PCs have <em>see invisibility</em> or not.</li> <li data-xf-list-type="ol"> One anti-teleport tactic is for Acessiwal to remember where they appeared last time - and put a solid object there. Also remember that <em>scrying</em> for a couple minutes with a spell only counts as 'viewed once', increasing the risk of a mishap. The note about <em>scry</em> under 'studied carefully' just means that it's possible to do with <em>scrying</em>, not that a round of <em>scry</em> gives you the same knowledge as studying a place carefully.</li> <li data-xf-list-type="ol"> Acessiwal is intelligent, and has Scry +33. If they <em>scry</em> him he's going to notice - period (a roll of '1' is not an automatic failure on a skill). He can throw up an <em>obscuring mist</em> to reduce the effectiveness of the scry and then ready an action to hammer the PCs as they <em>teleport</em> in - possibly using a <em>wall of ice</em> to block them off for a time</li> <li data-xf-list-type="ol">If Acessiwal has reason to think that the PCs will come after him soon (and I believe he does), and he still has access to the ice golems, he ought to have a bunch of them in his lair ready to charge the PCs.</li> <li data-xf-list-type="ol">Acessiwal can't use his <em>anti-magic shell</em> to full effext since he's much larger than it...or can he? If he is able to decide where on him the magic emanates from, he could have his tail encased in an anti-magic shell, while still being able to cast spells since the relevant bits of his body (head and forelimbs) are outside of it. That's a big ol' DM's call, but there's definitely no reason to assume that the AMS is centered on his head...[/list=1]</li> </ol></blockquote><p></p>
[QUOTE="drnuncheon, post: 592290, member: 96"] Doc, Assuming you're using the stats from Dungeon 87 for Acessiwal...I realize not all of these are ways to stop teleportation, but I don't think the big A [i]needs[/i] to. I know you probably want to use the rest of the module, but... [list=1] [*]He can [i]teleport[/i] - 6 times a day, in fact, if he doesn't want to cast [i]hold monster[/i] or [i]prying eyes[/i]. So his first action upon the PCs teleporting in would be to teleport out. Buff and return - or go do something hideously nasty to the people the PCs are supposed to be protecting. (I seem to recall that he's done that sort of thing in the past - why change a good tactic?) [*]Don't forget the 'freezing fog' ability. If they can't see you, they can't hit you. If they can't move quickly, they can't chase you - or run away. And with blindsight you can target them just fine. Between A's freezing fog, [i]obscuring mist[/i], and [i]fog cloud[/i], it won't matter if the PCs have [i]see invisibility[/i] or not. [*] One anti-teleport tactic is for Acessiwal to remember where they appeared last time - and put a solid object there. Also remember that [i]scrying[/i] for a couple minutes with a spell only counts as 'viewed once', increasing the risk of a mishap. The note about [i]scry[/i] under 'studied carefully' just means that it's possible to do with [i]scrying[/i], not that a round of [i]scry[/i] gives you the same knowledge as studying a place carefully. [*] Acessiwal is intelligent, and has Scry +33. If they [i]scry[/i] him he's going to notice - period (a roll of '1' is not an automatic failure on a skill). He can throw up an [i]obscuring mist[/i] to reduce the effectiveness of the scry and then ready an action to hammer the PCs as they [i]teleport[/i] in - possibly using a [i]wall of ice[/i] to block them off for a time [*]If Acessiwal has reason to think that the PCs will come after him soon (and I believe he does), and he still has access to the ice golems, he ought to have a bunch of them in his lair ready to charge the PCs. [*]Acessiwal can't use his [i]anti-magic shell[/i] to full effext since he's much larger than it...or can he? If he is able to decide where on him the magic emanates from, he could have his tail encased in an anti-magic shell, while still being able to cast spells since the relevant bits of his body (head and forelimbs) are outside of it. That's a big ol' DM's call, but there's definitely no reason to assume that the AMS is centered on his head...[/list=1][/list] [/QUOTE]
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