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Help- my players stay out- I need to PC-proof this complex...
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<blockquote data-quote="Dursk Starkfire" data-source="post: 595400" data-attributes="member: 7561"><p><strong>forbiddance</strong></p><p></p><p>has a casting time of 6 rounds if I recall... no way a dragon is going to waste time on that when he could be MUCH more effective with breath and grappling.</p><p></p><p>One thing to note is that Accessiwall is going to emit an aura of fear. Since there are no paladins in the party, this means they are all going to be making will saves (as piddly as it is, its not bad if at least one fails, and he stands cowering like a little nancy-boy. I would expect Grumbar to have a 50-50 chance of being subdued for a few round by this). Also remember the dragon has reach and should NEVER be adjacent to its enemies.</p><p></p><p>I think to play Accessiwal properly, he's going to have certain agendas... one of which is to mess with the parties' heads, the other would be to get rid of Kizzlorn. </p><p></p><p>I think one thing to note is that Accessiwal WILL have at least 3 rounds notice before the party ever reaches his lair. After all, its his lair, and he's bound to have silent alarms running EVERYWHERE combined with his blindsight and ultra perceptions.</p><p>This gives him an advantage in that he's going to be completely buffed before the party even breathes in his chamber.</p><p></p><p>The first thing that I would do is ensure that Accessiwal is hasted, and use his hasted action in an attempt to charm Jamison. Big A KNOWS that J. has more mood swings (and alignment changes) than a woman in menopause. With the full-round action I'd probably lay a smack down on the party wizard (Kizzlorn in this case). Accessiwall is smart enough to know that his biggest concern are the casters of the party. He can sink a few rounds of hits from the tanks most likely. Don't go easy on anybody, as A. is going to attempt to take the party out one-by-one, and not balance his attacks out. He will ignore ALL summoned creatures as piddly, and in turn attack spell-casters first, and tanks last. </p><p>I'd probably run down a claw, claw, tail slap, bite, and use the bite attack as a grapple attempt.</p><p>if all goes well, you'd have Kizz by the teeth for the next round to get off a breath attack (Kizz would in turn have no save by virtue of being clenched between his teeth).</p><p></p><p>If the attack ever goes badly for the dragon, I like some of the other ideas posted above about Accessiwall dropping the ceiling on the party. I'm sure if A. knows he's going down, he's going to bring the entire party down with him.</p><p></p><p>Just a few ideas Doc. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Dursk.</p></blockquote><p></p>
[QUOTE="Dursk Starkfire, post: 595400, member: 7561"] [b]forbiddance[/b] has a casting time of 6 rounds if I recall... no way a dragon is going to waste time on that when he could be MUCH more effective with breath and grappling. One thing to note is that Accessiwall is going to emit an aura of fear. Since there are no paladins in the party, this means they are all going to be making will saves (as piddly as it is, its not bad if at least one fails, and he stands cowering like a little nancy-boy. I would expect Grumbar to have a 50-50 chance of being subdued for a few round by this). Also remember the dragon has reach and should NEVER be adjacent to its enemies. I think to play Accessiwal properly, he's going to have certain agendas... one of which is to mess with the parties' heads, the other would be to get rid of Kizzlorn. I think one thing to note is that Accessiwal WILL have at least 3 rounds notice before the party ever reaches his lair. After all, its his lair, and he's bound to have silent alarms running EVERYWHERE combined with his blindsight and ultra perceptions. This gives him an advantage in that he's going to be completely buffed before the party even breathes in his chamber. The first thing that I would do is ensure that Accessiwal is hasted, and use his hasted action in an attempt to charm Jamison. Big A KNOWS that J. has more mood swings (and alignment changes) than a woman in menopause. With the full-round action I'd probably lay a smack down on the party wizard (Kizzlorn in this case). Accessiwall is smart enough to know that his biggest concern are the casters of the party. He can sink a few rounds of hits from the tanks most likely. Don't go easy on anybody, as A. is going to attempt to take the party out one-by-one, and not balance his attacks out. He will ignore ALL summoned creatures as piddly, and in turn attack spell-casters first, and tanks last. I'd probably run down a claw, claw, tail slap, bite, and use the bite attack as a grapple attempt. if all goes well, you'd have Kizz by the teeth for the next round to get off a breath attack (Kizz would in turn have no save by virtue of being clenched between his teeth). If the attack ever goes badly for the dragon, I like some of the other ideas posted above about Accessiwall dropping the ceiling on the party. I'm sure if A. knows he's going down, he's going to bring the entire party down with him. Just a few ideas Doc. :) Dursk. [/QUOTE]
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