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Help- my players stay out- I need to PC-proof this complex...
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<blockquote data-quote="Lela" data-source="post: 596553" data-attributes="member: 1216"><p>A couple ideas I got last night.</p><p></p><p>I remember reading somewhere (likely on the boards) about a dragon having a <em>Teleportation Circle</em> set up behind an illusionary wall (or a thin section of ice, here). When the fight started going badly for the dragon he ran through the wall and into the circle.</p><p></p><p>One member of the party, who hated dragons beyond reason (Ranger or something) immeditally fallowed. The DM then looked at the rest of the party and asked what they were going to do. Of course, they ran in as well.</p><p></p><p>The other side of the circle was either set in mid air or was painted sidways on the side of a cliff face (ice equivalent). The players, not being able to fly, immeditally fell. Half survived with various tricks (<em>Feather Fall</em>, [/i]Fly[/i], Slow Fall) but the rest didn't.</p><p></p><p>The other trick came to me while I was reading Waterdeep (FR novel).</p><p></p><p>I would think the dragon would have a lot of water (running and standing) in his lair. He's not bothered by the cold and can breathe it freely. If he can get the party standing waist deep (or something) in water and then use his breath weapon on them, it'll freeze with them still stuck halfway inside.</p><p></p><p>How you'd do handle it from a rules point of view is the question (hardness and HP are going to come up as well as Dex bonus and Reflex saves). There's also the matter of Wee Jas figuring it out the moment the water is mentioned.</p></blockquote><p></p>
[QUOTE="Lela, post: 596553, member: 1216"] A couple ideas I got last night. I remember reading somewhere (likely on the boards) about a dragon having a [i]Teleportation Circle[/i] set up behind an illusionary wall (or a thin section of ice, here). When the fight started going badly for the dragon he ran through the wall and into the circle. One member of the party, who hated dragons beyond reason (Ranger or something) immeditally fallowed. The DM then looked at the rest of the party and asked what they were going to do. Of course, they ran in as well. The other side of the circle was either set in mid air or was painted sidways on the side of a cliff face (ice equivalent). The players, not being able to fly, immeditally fell. Half survived with various tricks ([i]Feather Fall[/i], [/i]Fly[/i], Slow Fall) but the rest didn't. The other trick came to me while I was reading Waterdeep (FR novel). I would think the dragon would have a lot of water (running and standing) in his lair. He's not bothered by the cold and can breathe it freely. If he can get the party standing waist deep (or something) in water and then use his breath weapon on them, it'll freeze with them still stuck halfway inside. How you'd do handle it from a rules point of view is the question (hardness and HP are going to come up as well as Dex bonus and Reflex saves). There's also the matter of Wee Jas figuring it out the moment the water is mentioned. [/QUOTE]
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Help- my players stay out- I need to PC-proof this complex...
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