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Help!! My smart players are acting like idiots (lengthy rant)
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<blockquote data-quote="WizarDru" data-source="post: 437897" data-attributes="member: 151"><p><strong>Re: Doh!!</strong></p><p></p><p></p><p></p><p>Well, you still may want to make sure that they actually got the message correctly: to wit, they may still be thinking that the NPCs were Warrior 1s or the like, and not up to their level of competency. Or, they may actually have a cunning plan (real or imagined). Unless they're willfully ignorant, they'll avoid the tower if they see a large regular guard surrounding it. My suspicion is that they're planning on waiting for a quiet time (such as late night/early morning) and will attempt to bluff their way to the tower, and attempt entrance. You can resolve this one of two ways: let it work (but be fruitless, as we already know the tower is too well protected) or let it fail and have them driven off or be captured.</p><p></p><p>Their plan obviously doesn't have to fail and result in their death. The knowledge that the slave was a former NPC adventurer fuels the fire, in one respect, as it gives them an out, should they fail. They know that the creatures aren't mindless killers, and having them get captured and then forced to detect traps could be an excellent way to get them in a dungeon situation...then have a trap that drops a concrete block trapping them in the dungeon. Viola! Instant freed (albeit resource poor) party, struggling to survive a dungeon, find an alternate exit, and and maybe the key to the tower. Note that if you do this, make sure that any spellcasters have a chance to get their spells (possibly by having it occur on the same day). Otherwise, serious anti-fun could occur.</p><p></p><p>If they succeed in bluffing their way past the guards, they'll still fail at the tower, and then be forced to retreat and rethink their strategy. There are a lot of ways to make this work, even if the party is thinking with their swords, not their brains. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 437897, member: 151"] [b]Re: Doh!![/b] Well, you still may want to make sure that they actually got the message correctly: to wit, they may still be thinking that the NPCs were Warrior 1s or the like, and not up to their level of competency. Or, they may actually have a cunning plan (real or imagined). Unless they're willfully ignorant, they'll avoid the tower if they see a large regular guard surrounding it. My suspicion is that they're planning on waiting for a quiet time (such as late night/early morning) and will attempt to bluff their way to the tower, and attempt entrance. You can resolve this one of two ways: let it work (but be fruitless, as we already know the tower is too well protected) or let it fail and have them driven off or be captured. Their plan obviously doesn't have to fail and result in their death. The knowledge that the slave was a former NPC adventurer fuels the fire, in one respect, as it gives them an out, should they fail. They know that the creatures aren't mindless killers, and having them get captured and then forced to detect traps could be an excellent way to get them in a dungeon situation...then have a trap that drops a concrete block trapping them in the dungeon. Viola! Instant freed (albeit resource poor) party, struggling to survive a dungeon, find an alternate exit, and and maybe the key to the tower. Note that if you do this, make sure that any spellcasters have a chance to get their spells (possibly by having it occur on the same day). Otherwise, serious anti-fun could occur. If they succeed in bluffing their way past the guards, they'll still fail at the tower, and then be forced to retreat and rethink their strategy. There are a lot of ways to make this work, even if the party is thinking with their swords, not their brains. :) [/QUOTE]
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