just__al
First Post
First a little background... The campaign started with 12th level characters. I was warned (when I asked) that we probably wouldn't want to take a lot of downtime or have a good place to work on items so I didn't take any item creation feats.
My character was a slave who was noticed by the slaver mages as being a born talent for magic and they decided to free him if he became one of them. He didn't like being a slave but decided to play along and see if he could get powerful enough to maybe get rid of all the slavers. Along the way he freed some of the current party and his cohort nearly at the cost of his (my wizard's)life.
His current feats are... (human Wizard)
Spell Casting Prodigy
Persuasive
Silent Spell
Energy Substitution (Acid)
Still Spell
Leadership
Spell Penetration
Energy Admixture (Acid)
I might go archmage at 18th level in which case I have to take spell focus enchantment and evocation (and my last requirement as an 18th level character)
If I don't do that the other choices are keep going mage or go elemental savant at 16th level.
Assuming I'm not an archmage I'm thinking the following possibilities...
Extend spell for mage armor, false life, etc...
Quicken Spell
Persistant spell - for day long buffs, but I don't know about this one, most of the spells I like to cast only need to be extended to last all day
Enlarge Spell to really get some distance out of the "close" spells and maybe even fireball things from as far away as ohio.
Widen spell not sure about this one either we have a seven person party including my cohort - it's hard enough to "fit" anthing into a close battle without wanting to make it twice as big
I have a lesser metamagic empower rod so I don't especially want to take empower spell. As it is I occasionally "hold back" a little in combat if we aren't seriously threatened because I can still have fun without having to end the battle with one spell and I'd like to see everybody else have fun too....
My character was a slave who was noticed by the slaver mages as being a born talent for magic and they decided to free him if he became one of them. He didn't like being a slave but decided to play along and see if he could get powerful enough to maybe get rid of all the slavers. Along the way he freed some of the current party and his cohort nearly at the cost of his (my wizard's)life.
His current feats are... (human Wizard)
Spell Casting Prodigy
Persuasive
Silent Spell
Energy Substitution (Acid)
Still Spell
Leadership
Spell Penetration
Energy Admixture (Acid)
I might go archmage at 18th level in which case I have to take spell focus enchantment and evocation (and my last requirement as an 18th level character)
If I don't do that the other choices are keep going mage or go elemental savant at 16th level.
Assuming I'm not an archmage I'm thinking the following possibilities...
Extend spell for mage armor, false life, etc...
Quicken Spell
Persistant spell - for day long buffs, but I don't know about this one, most of the spells I like to cast only need to be extended to last all day
Enlarge Spell to really get some distance out of the "close" spells and maybe even fireball things from as far away as ohio.
Widen spell not sure about this one either we have a seven person party including my cohort - it's hard enough to "fit" anthing into a close battle without wanting to make it twice as big
I have a lesser metamagic empower rod so I don't especially want to take empower spell. As it is I occasionally "hold back" a little in combat if we aren't seriously threatened because I can still have fun without having to end the battle with one spell and I'd like to see everybody else have fun too....
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