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Help my wold design - Your favorite prestige classes?
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<blockquote data-quote="Psion" data-source="post: 3190303" data-attributes="member: 172"><p>That's an (old) altitude map, It shows neither rivers (which I did add) nor vegetation. I'm working out climates by similar thumbrules that exist in our own world. For examples, there are dry areas around +/- 30 degrees latitude, and deserts along coastlinles at 20-30 degrees. For example, that means there would be a desert on the NW corner of the West continent. That's where I am putting MEG's Dragon Sands (and Bluffside is just north of it). Also, this will make the north edge of the middle content dry and probably desertified; this is where Hamunaptra will probably end up.</p><p></p><p>The south peninsula of the middle continent will, in contrast, be more tropical, and I will probably put my Sahasra (fantasy India) there, and that major island off to the south of it is Naranjan (from Green Ronin's Mindshadows). Freeport, incidentally, is an island off to the East that's not on that map.</p><p></p><p>So there's room enough there for a variety of climates. The major continents don't have much in the way of arctic terrain. The campaign that has started is on the big peninsula off to the Northwest, coming from the northern continent. (Necromancer Games material, such as Bards gate, etc., exist there). As alluded to in the post you are referencing, that continent is probably overrun by giants, but there could be human communities existing in the periphery.</p><p></p><p>I hadn't intended this to be a geography commentary, but if interested, I could throw up more maps that show a bit more of the world. Climates are something I'm working through right now. Fractal Terrains is a bit of a coarse tool. I intend to do things like gorges in Campaign Cartographer which handle that level of detail better (and I also don't intend to spend time handcrafting terrain over the whole world if I'm not currently focused in the area. )</p></blockquote><p></p>
[QUOTE="Psion, post: 3190303, member: 172"] That's an (old) altitude map, It shows neither rivers (which I did add) nor vegetation. I'm working out climates by similar thumbrules that exist in our own world. For examples, there are dry areas around +/- 30 degrees latitude, and deserts along coastlinles at 20-30 degrees. For example, that means there would be a desert on the NW corner of the West continent. That's where I am putting MEG's Dragon Sands (and Bluffside is just north of it). Also, this will make the north edge of the middle content dry and probably desertified; this is where Hamunaptra will probably end up. The south peninsula of the middle continent will, in contrast, be more tropical, and I will probably put my Sahasra (fantasy India) there, and that major island off to the south of it is Naranjan (from Green Ronin's Mindshadows). Freeport, incidentally, is an island off to the East that's not on that map. So there's room enough there for a variety of climates. The major continents don't have much in the way of arctic terrain. The campaign that has started is on the big peninsula off to the Northwest, coming from the northern continent. (Necromancer Games material, such as Bards gate, etc., exist there). As alluded to in the post you are referencing, that continent is probably overrun by giants, but there could be human communities existing in the periphery. I hadn't intended this to be a geography commentary, but if interested, I could throw up more maps that show a bit more of the world. Climates are something I'm working through right now. Fractal Terrains is a bit of a coarse tool. I intend to do things like gorges in Campaign Cartographer which handle that level of detail better (and I also don't intend to spend time handcrafting terrain over the whole world if I'm not currently focused in the area. ) [/QUOTE]
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