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HELP! Need adventure idea, layout, structure, etc--on short notice!
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<blockquote data-quote="exile" data-source="post: 5030411" data-attributes="member: 20068"><p>As it happens, I am planning an underdark adventure for this weekend. The characters are attempting to rescue a former companion who has been taken by drow slavers. I'll spare background details as it is a My Realms adventure that might include spoilers for other Living Forgotten Realms adventures.</p><p></p><p>In your case you could have the PCs attempting to rescue a cleric who (with or without adventuring companions) had made her way into the underdark to face this greater evil. Unfortunately she never made it, having been captured by drow slavers en route.</p><p></p><p>The first encounter is a combat that takes place in the upper underdark. An immense chasm is crossed by a large stone bridge. The PCs must cross the bridge to continue their descent. Unfortunately, the bridge is now lorded over by an insane wizard (with lots of juicy ranged powers) and his ogre cohorts (who provide some nice melee punch). I pretty much stole this idea from an old 1st ed. adventure that appeared in Dragon Magazine (as an advertisement for the then new Dungeon Magazine). As an added touch I'm going to give the wizard a half-ogre cohort as well (maybe even make her his daughter- hey, even wizards get lonely when trapped in the underdark) with a powerful bow attack.</p><p></p><p>The second encounter is an extended skill challenge with lots of opportunities for the characters to get lost while navigating the underdark, descend sheer cliffs, swim through leech filled underground lakes, and fight off the affects of hallucinatory mushrooms.</p><p></p><p>The third encounter involves protecting a half-drow slave girl from drider hunters who believe that the girl has wandered too far from the slaving outpost controlled by her father/master, thus making her free game for a snack. The girl wants to be free and to escape to the surface. In exchange for their help, she offers the PCs vital information about the outpost.</p><p></p><p>The fourth encounter is a fight with the drow of the outpost as well as guards who have just arrived to transport the captured cleric (and other slaves) to their new home in the drow city proper.</p><p></p><p>Finally, I have a fifthe encounter planned that is a social skill challenge for when the characters have returned home. That probably doesn't fit too well with what you have in mind.</p><p></p><p>Chad</p></blockquote><p></p>
[QUOTE="exile, post: 5030411, member: 20068"] As it happens, I am planning an underdark adventure for this weekend. The characters are attempting to rescue a former companion who has been taken by drow slavers. I'll spare background details as it is a My Realms adventure that might include spoilers for other Living Forgotten Realms adventures. In your case you could have the PCs attempting to rescue a cleric who (with or without adventuring companions) had made her way into the underdark to face this greater evil. Unfortunately she never made it, having been captured by drow slavers en route. The first encounter is a combat that takes place in the upper underdark. An immense chasm is crossed by a large stone bridge. The PCs must cross the bridge to continue their descent. Unfortunately, the bridge is now lorded over by an insane wizard (with lots of juicy ranged powers) and his ogre cohorts (who provide some nice melee punch). I pretty much stole this idea from an old 1st ed. adventure that appeared in Dragon Magazine (as an advertisement for the then new Dungeon Magazine). As an added touch I'm going to give the wizard a half-ogre cohort as well (maybe even make her his daughter- hey, even wizards get lonely when trapped in the underdark) with a powerful bow attack. The second encounter is an extended skill challenge with lots of opportunities for the characters to get lost while navigating the underdark, descend sheer cliffs, swim through leech filled underground lakes, and fight off the affects of hallucinatory mushrooms. The third encounter involves protecting a half-drow slave girl from drider hunters who believe that the girl has wandered too far from the slaving outpost controlled by her father/master, thus making her free game for a snack. The girl wants to be free and to escape to the surface. In exchange for their help, she offers the PCs vital information about the outpost. The fourth encounter is a fight with the drow of the outpost as well as guards who have just arrived to transport the captured cleric (and other slaves) to their new home in the drow city proper. Finally, I have a fifthe encounter planned that is a social skill challenge for when the characters have returned home. That probably doesn't fit too well with what you have in mind. Chad [/QUOTE]
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