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<blockquote data-quote="fba827" data-source="post: 4827071" data-attributes="member: 807"><p>you may not want to make the encounters less than a level lower than the PCs - otherwise the monsters will be too low to reasonably hit the PC's defenses and the PCs won't have as much of a threat at all.</p><p></p><p>Also, with 2 PCs they'll have more trouble with multiple targets, they'll quickly get overwhelmed. So try not to go for the hordes of minions theme as a recurring thing (but it could be an occasional thing).</p><p></p><p>As for adventure, since they are both part of the same organization, that makes a great place to turn for ideas.</p><p></p><p>Perhaps they are on a quest to retrive 'something' for the org.</p><p>Thus some adventures: a) track down the item b) get it c) figure out how to use it d) protect it d) get it back to the organization</p><p></p><p>Or, if you don't want there to be a 'home base' or easy patron for the PCs, perhaps the campaign can center around the organization members all being killed and one of the remaining few left. Thus, they have adventures to a) warn/protect other remaining members b) find out what's going on c) stop and/or avenge the murder of their friends</p><p></p><p>Or a combo of the two (they finally get the item but come back to find everyone has been killed in their absence, and the only reason they were safe is because they weren't there).</p><p></p><p>But, anyway, my point is, look to that organization that they belong to for starting adventure ideas. What is the organization, what would the organization be interested in, etc.</p></blockquote><p></p>
[QUOTE="fba827, post: 4827071, member: 807"] you may not want to make the encounters less than a level lower than the PCs - otherwise the monsters will be too low to reasonably hit the PC's defenses and the PCs won't have as much of a threat at all. Also, with 2 PCs they'll have more trouble with multiple targets, they'll quickly get overwhelmed. So try not to go for the hordes of minions theme as a recurring thing (but it could be an occasional thing). As for adventure, since they are both part of the same organization, that makes a great place to turn for ideas. Perhaps they are on a quest to retrive 'something' for the org. Thus some adventures: a) track down the item b) get it c) figure out how to use it d) protect it d) get it back to the organization Or, if you don't want there to be a 'home base' or easy patron for the PCs, perhaps the campaign can center around the organization members all being killed and one of the remaining few left. Thus, they have adventures to a) warn/protect other remaining members b) find out what's going on c) stop and/or avenge the murder of their friends Or a combo of the two (they finally get the item but come back to find everyone has been killed in their absence, and the only reason they were safe is because they weren't there). But, anyway, my point is, look to that organization that they belong to for starting adventure ideas. What is the organization, what would the organization be interested in, etc. [/QUOTE]
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