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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4827487" data-attributes="member: 710"><p>"Making the world a better place": A group of towns and villages is plagued with several problems. Each of these might be just a single encounter, or its own adventure: </p><p>- Villagers are found dead. They were always alone and show no injuries except self-inflicted ones. What killed them? (Fell Taints?)</p><p>- A group of bandits is harassing travelers along the main road. They might finance or support other criminals and rebels.</p><p>- Strange things happen in the Swamp (Bullywug, Far Reamls incursion?)</p><p>- Undead activity emanates from an ancient field of war and might turn into a direct threat.</p><p>- Goblin or Hobgoblin Raiders have attacked outlying towns repeatedly. (Is it a sign of a major attack?)</p><p>- A Young Dragon has occupied a village and is demanding its tribute. </p><p>- A Wizard and his apprentice have gone missing, exploring an old mine shaft.</p><p></p><p>Think of something tying this all together, for example: </p><p>- The Dragon might ally himself with the Goblinoids. The Bandits work for him, in fact they are members of the occupied village. </p><p>- The Wizard and his apprentice have uncovered an ancient treasure vault and been imprisoned or killed by its Eternal Guardians. The vault contains a valuable item of historical relevance and magic power, sought after by the Goblins. If the Dragon knew, he might want it for himself. </p><p>- The Undead react to ancient magic from the treasure vault. They might be a second defense line of the vault, or the source of their energy is stored inside the vault and can now "leak" out.</p><p>- The creatures in the swamp are Bullywugs that have stumbled upon a rift to the Far Realms. They are worshipping it, and their minds widen the rift, allowing Fell Taints and other abberant creatures to slip through.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4827487, member: 710"] "Making the world a better place": A group of towns and villages is plagued with several problems. Each of these might be just a single encounter, or its own adventure: - Villagers are found dead. They were always alone and show no injuries except self-inflicted ones. What killed them? (Fell Taints?) - A group of bandits is harassing travelers along the main road. They might finance or support other criminals and rebels. - Strange things happen in the Swamp (Bullywug, Far Reamls incursion?) - Undead activity emanates from an ancient field of war and might turn into a direct threat. - Goblin or Hobgoblin Raiders have attacked outlying towns repeatedly. (Is it a sign of a major attack?) - A Young Dragon has occupied a village and is demanding its tribute. - A Wizard and his apprentice have gone missing, exploring an old mine shaft. Think of something tying this all together, for example: - The Dragon might ally himself with the Goblinoids. The Bandits work for him, in fact they are members of the occupied village. - The Wizard and his apprentice have uncovered an ancient treasure vault and been imprisoned or killed by its Eternal Guardians. The vault contains a valuable item of historical relevance and magic power, sought after by the Goblins. If the Dragon knew, he might want it for himself. - The Undead react to ancient magic from the treasure vault. They might be a second defense line of the vault, or the source of their energy is stored inside the vault and can now "leak" out. - The creatures in the swamp are Bullywugs that have stumbled upon a rift to the Far Realms. They are worshipping it, and their minds widen the rift, allowing Fell Taints and other abberant creatures to slip through. [/QUOTE]
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