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<blockquote data-quote="Garthanos" data-source="post: 4829514" data-attributes="member: 82504"><p>Its good to know that keeping the number of adversaries in check can atleast let the heros work... are you talking like some of the house rules to reduce monster hitpoints so things dont drag so much (because the party lacks strikers?). </p><p></p><p>Does increasing the number of adversaries make things too dangerous because the dice make it easy for things to be swingy, even if I build say a level 3 encounter... where attacks against the pc's will miss the majority of the time in a particular encounter they might get a set of bad luck.. and the pc's will tend to be reliable in hitting but dont get enough attacks to be really dangerous compared to the number of adversaries they are against?</p><p></p><p></p><p>The organization is primarily lead by yup naturey priestesses (witch might be druids/wizards/clerics/avengers) with an attached order of Green Knight (Wardens with some Rangers) that focus around Gaia mother earth individual spirits are her servents.</p><p></p><p></p><p>hmmm these druids definitely leaders of their people... like the classic druidics...I have a place where nature spirits dying would be quite likely I do like your descriptors of the side-effects... perhaps we need some purification ritual to help out an area whose spirit is not dead just tainted and injured.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4829514, member: 82504"] Its good to know that keeping the number of adversaries in check can atleast let the heros work... are you talking like some of the house rules to reduce monster hitpoints so things dont drag so much (because the party lacks strikers?). Does increasing the number of adversaries make things too dangerous because the dice make it easy for things to be swingy, even if I build say a level 3 encounter... where attacks against the pc's will miss the majority of the time in a particular encounter they might get a set of bad luck.. and the pc's will tend to be reliable in hitting but dont get enough attacks to be really dangerous compared to the number of adversaries they are against? The organization is primarily lead by yup naturey priestesses (witch might be druids/wizards/clerics/avengers) with an attached order of Green Knight (Wardens with some Rangers) that focus around Gaia mother earth individual spirits are her servents. hmmm these druids definitely leaders of their people... like the classic druidics...I have a place where nature spirits dying would be quite likely I do like your descriptors of the side-effects... perhaps we need some purification ritual to help out an area whose spirit is not dead just tainted and injured. [/QUOTE]
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