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Help! Need plot Ideas for single character adventure
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<blockquote data-quote="rln" data-source="post: 296243" data-attributes="member: 2843"><p>To even out the fighting skills of the sorcerer, give him access to a shield guardian (See monster manual).</p><p></p><p>Idea:</p><p></p><p>The Cabal kills a rival mage right within the guild. With his dying breath he hands the amulet to the PC sorcerer, telling him to search his quarters for the hidden closet where his final protector is.</p><p></p><p>If a shield guardian would unbalance the rest of the game, either make sure it is destroyed in the final fight, or that it cannot walk out of the mage's guild/the city limits/whatever suits your story.</p><p></p><p>A 9th-level NPC-mage of mine successfully held up against a party of 6 level 7 players with just a shield guardian at his side. Only when the players managed to go in and grapple with the mage did the tide turn to their favor - they wrestled the amulet from him after successfully deducing how the thing worked (high spellcraft roll). But it was no easy task. </p><p></p><p>(The party decided to leave the Shield Guardian in their stronghold, to be used by the caretaker of the place)</p></blockquote><p></p>
[QUOTE="rln, post: 296243, member: 2843"] To even out the fighting skills of the sorcerer, give him access to a shield guardian (See monster manual). Idea: The Cabal kills a rival mage right within the guild. With his dying breath he hands the amulet to the PC sorcerer, telling him to search his quarters for the hidden closet where his final protector is. If a shield guardian would unbalance the rest of the game, either make sure it is destroyed in the final fight, or that it cannot walk out of the mage's guild/the city limits/whatever suits your story. A 9th-level NPC-mage of mine successfully held up against a party of 6 level 7 players with just a shield guardian at his side. Only when the players managed to go in and grapple with the mage did the tide turn to their favor - they wrestled the amulet from him after successfully deducing how the thing worked (high spellcraft roll). But it was no easy task. (The party decided to leave the Shield Guardian in their stronghold, to be used by the caretaker of the place) [/QUOTE]
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