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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Help! Need short adventure for 2 PCs in 8 hours!
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<blockquote data-quote="Terwox" data-source="post: 1749022" data-attributes="member: 1044"><p>As for the magic items that are not defined:</p><p></p><p>The hilt with the symbol of Torm on it could possibly do some of these things:</p><p>Become a powerful, shining weapon, but only when enemies of Torm are nearby, for ten minutes a day. (A +2 flaming if the paladin has a +2 weapon, etc.) Free action or standard action, depending on what you want.</p><p></p><p>The hilt could act as a powerful holy symbol for the paladin, granting bonus spells (when either worn on a belt or held in the off-hand,) or a wisdom bonus, or perhaps he could lay on hands as if he had +4 charisma. Or even +2.</p><p></p><p>The hilt could also be part of a broken sword, and the sword could even be part of an old weapon that was used to fight against Torm -- the symbol, when examined more closely, could be shown to be blasphemous, and there could be a large plot to put the sword back together and break it once and for all because it was Standard Fantasy Idea(tm) of scattered but not destroyed.</p><p></p><p>The hilt could also be a map, a pointer, pointing to the unknown place where an ancient (or not so ancient) champion of Torm died fighting, and his ghost wants the current paladin of Torm to find him, and right the wrongs that he left undone. (Or just fight the pit of hobgoblins that killed him.) If you want to rip off quest for glory 4 entirely, you could free the spirit of a Rusalka at the paladin's request -- a young woman who was drowned, and is now a beautiful undead who exists to lure others and drown them.</p><p></p><p>The strand of sune's hair could be a sign to the church that the character has done something incredibly worthwhile to the goddess, and they will tell the member of a deeper mystery of Sune -- she is missing, she is dead, she has been imparting weird information, she's on vacation, she needs something done, etc.</p><p></p><p>Or the strand could simply stack with current swashbuckler abilities... although I'm not sure what those are. Gives two-weapon fighting, gives a whip feat, whatever.</p><p></p><p>Or it could be your run of the mill +1 or 2 flaming (burst) whip.</p><p></p><p>Oh well, that's my ideas for your items. G'luck w/ your session, stuff with two people can be incredibly entertaining, if this is your first time running for two people.</p></blockquote><p></p>
[QUOTE="Terwox, post: 1749022, member: 1044"] As for the magic items that are not defined: The hilt with the symbol of Torm on it could possibly do some of these things: Become a powerful, shining weapon, but only when enemies of Torm are nearby, for ten minutes a day. (A +2 flaming if the paladin has a +2 weapon, etc.) Free action or standard action, depending on what you want. The hilt could act as a powerful holy symbol for the paladin, granting bonus spells (when either worn on a belt or held in the off-hand,) or a wisdom bonus, or perhaps he could lay on hands as if he had +4 charisma. Or even +2. The hilt could also be part of a broken sword, and the sword could even be part of an old weapon that was used to fight against Torm -- the symbol, when examined more closely, could be shown to be blasphemous, and there could be a large plot to put the sword back together and break it once and for all because it was Standard Fantasy Idea(tm) of scattered but not destroyed. The hilt could also be a map, a pointer, pointing to the unknown place where an ancient (or not so ancient) champion of Torm died fighting, and his ghost wants the current paladin of Torm to find him, and right the wrongs that he left undone. (Or just fight the pit of hobgoblins that killed him.) If you want to rip off quest for glory 4 entirely, you could free the spirit of a Rusalka at the paladin's request -- a young woman who was drowned, and is now a beautiful undead who exists to lure others and drown them. The strand of sune's hair could be a sign to the church that the character has done something incredibly worthwhile to the goddess, and they will tell the member of a deeper mystery of Sune -- she is missing, she is dead, she has been imparting weird information, she's on vacation, she needs something done, etc. Or the strand could simply stack with current swashbuckler abilities... although I'm not sure what those are. Gives two-weapon fighting, gives a whip feat, whatever. Or it could be your run of the mill +1 or 2 flaming (burst) whip. Oh well, that's my ideas for your items. G'luck w/ your session, stuff with two people can be incredibly entertaining, if this is your first time running for two people. [/QUOTE]
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Help! Need short adventure for 2 PCs in 8 hours!
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