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Help! Need suggestion for a 4-6 hour SOLO adventure appropriate for 13th level
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<blockquote data-quote="Chaosmancer" data-source="post: 7123372" data-attributes="member: 6801228"><p>I wish I could help, but I homebrew pretty much all my adventures and have never really run a published adventure.</p><p></p><p>My advice is the player is taken on a spirit quest of some sort, a ripple in reality that allows them to be somewhere else doing something else unconnected with the main plot you are on. </p><p></p><p>Then decide if you want this to be combat or social. </p><p></p><p>For a single player, being outnumbered is a big deal, but you can also throw in some cool solo monsters that would never survive a full party. Two Oni might not be a threat to a level 13 party, but a single player might have to really think on how to approach them because a fight may not go their way. </p><p></p><p>Labyrinths and mazes are great for solo play I think, because they interact and make all the decisions and you don't have to worry about people splitting up. </p><p></p><p></p><p>Yeah, essentially it all boils down to "wing it and hope for the best" Me and a friend once wanted to test out a new system entirely and I ran a 1v1 game of his anime girl with chameleon powers sneaking into a government facility. It was pretty fun for 2 hours of gameplay and learning the rules.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7123372, member: 6801228"] I wish I could help, but I homebrew pretty much all my adventures and have never really run a published adventure. My advice is the player is taken on a spirit quest of some sort, a ripple in reality that allows them to be somewhere else doing something else unconnected with the main plot you are on. Then decide if you want this to be combat or social. For a single player, being outnumbered is a big deal, but you can also throw in some cool solo monsters that would never survive a full party. Two Oni might not be a threat to a level 13 party, but a single player might have to really think on how to approach them because a fight may not go their way. Labyrinths and mazes are great for solo play I think, because they interact and make all the decisions and you don't have to worry about people splitting up. Yeah, essentially it all boils down to "wing it and hope for the best" Me and a friend once wanted to test out a new system entirely and I ran a 1v1 game of his anime girl with chameleon powers sneaking into a government facility. It was pretty fun for 2 hours of gameplay and learning the rules. [/QUOTE]
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Help! Need suggestion for a 4-6 hour SOLO adventure appropriate for 13th level
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