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Help Needed: Campaign Climax and Back-up Characters
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<blockquote data-quote="Old One" data-source="post: 1930730" data-attributes="member: 83"><p>PKitty has an excellent idea...</p><p></p><p>Lemme tweak that one a bit and suggest another one or two. On Pkitty's idea, you could make it variable. Something along the lines of time of possession inversely proportional to the power of the possessed. This way, PCs could choose between possessing a wuss for a relatively long period of time or possessing a more powerful NPC for a much shorter period of time.</p><p></p><p>I definitely like the idea of handing off major enemies to players knocked out of the action due to PC death (even if they get to do the possession thing). That keeps everyone involved and should make for great tension. Of course, that could make for more work on your part as you prep for this (combat cards, stats, etc) - but relieving you of running a bunch of NPCs/hostile forces and allowing you to concentrate on the big picture would be well worth it.</p><p></p><p>How tight is the timeline (weeks, days, hours)? Another thought would be allow a chance for the dead PC (WILL or CHA-based save) to rise as a revenant-type creature - stripping away most special abilities, but making them single-minded melee machines - and then kicking them over to the dark side if their revenant-PC gets hacked/toasted/frozen or otherwise fragged.</p><p></p><p>Do the PCs have access to feats like "Die Hard" and "Stay in the Game"? If not, consider granting them these (or similar powers) through a special ritual during the adventure. Something along the lines of letting them stay alive to negative CON and be fully functional to negative 1/2 CON and disabled from negative 1/2 CON to negative CON (dead after that).</p><p></p><p>I think anything you can do to keep it tense, keep it movin' and keep everyone involved is for the good, even if a PC bites it early.</p><p></p><p>Sounds like fun! Good luck and knock 'em...er...dead <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />!</p><p></p><p>~ Oldie</p></blockquote><p></p>
[QUOTE="Old One, post: 1930730, member: 83"] PKitty has an excellent idea... Lemme tweak that one a bit and suggest another one or two. On Pkitty's idea, you could make it variable. Something along the lines of time of possession inversely proportional to the power of the possessed. This way, PCs could choose between possessing a wuss for a relatively long period of time or possessing a more powerful NPC for a much shorter period of time. I definitely like the idea of handing off major enemies to players knocked out of the action due to PC death (even if they get to do the possession thing). That keeps everyone involved and should make for great tension. Of course, that could make for more work on your part as you prep for this (combat cards, stats, etc) - but relieving you of running a bunch of NPCs/hostile forces and allowing you to concentrate on the big picture would be well worth it. How tight is the timeline (weeks, days, hours)? Another thought would be allow a chance for the dead PC (WILL or CHA-based save) to rise as a revenant-type creature - stripping away most special abilities, but making them single-minded melee machines - and then kicking them over to the dark side if their revenant-PC gets hacked/toasted/frozen or otherwise fragged. Do the PCs have access to feats like "Die Hard" and "Stay in the Game"? If not, consider granting them these (or similar powers) through a special ritual during the adventure. Something along the lines of letting them stay alive to negative CON and be fully functional to negative 1/2 CON and disabled from negative 1/2 CON to negative CON (dead after that). I think anything you can do to keep it tense, keep it movin' and keep everyone involved is for the good, even if a PC bites it early. Sounds like fun! Good luck and knock 'em...er...dead ;)! ~ Oldie [/QUOTE]
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