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Help Needed: Campaign Climax and Back-up Characters
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<blockquote data-quote="Old One" data-source="post: 1932642" data-attributes="member: 83"><p><strong>Grim Tales...</strong></p><p></p><p></p><p></p><p>They may be in other sources, but I know they are in <strong><em>Grim Tales</em></strong>...</p><p></p><p>I was actually thinking of:</p><p></p><p>(1) Die Hard (Feat) - <em>Benefit:</em> When you are disabled, you automatically become stable (no need to roll to stabilize each round). When reduced to negative hit points, you may choose to act as disabled, rather than dying. When using this feat, you make make either a single move or standard action each turn (not both), but may not take a full round action. You may make a move action without injuring yourself, but if you perform any standard action (or any action deemed as strenuous, such as casting a quickened spell), you take 1 point of damage after completing the act. If you negative hit points exceed your Constitution score, you immediately die.</p><p></p><p>(2) Remain Conscious (Unbreakable Talent Tree - Tough Hero) - The tough hero gains the ability to continue to perform actions when he/she would otherwise be considered unconscious and dying. When the tough hero begins dying, he/she may continue to perform as disabled (move or standard action each round) until the hero dies or the hero's hit points return to 1 or higher.</p><p></p><p>They may also be in another source (such as d20 Modern), but I am too lazy to check the SRD <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />!</p><p></p><p>~ Old One</p></blockquote><p></p>
[QUOTE="Old One, post: 1932642, member: 83"] [b]Grim Tales...[/b] They may be in other sources, but I know they are in [B][I]Grim Tales[/I][/B]... I was actually thinking of: (1) Die Hard (Feat) - [i]Benefit:[/i] When you are disabled, you automatically become stable (no need to roll to stabilize each round). When reduced to negative hit points, you may choose to act as disabled, rather than dying. When using this feat, you make make either a single move or standard action each turn (not both), but may not take a full round action. You may make a move action without injuring yourself, but if you perform any standard action (or any action deemed as strenuous, such as casting a quickened spell), you take 1 point of damage after completing the act. If you negative hit points exceed your Constitution score, you immediately die. (2) Remain Conscious (Unbreakable Talent Tree - Tough Hero) - The tough hero gains the ability to continue to perform actions when he/she would otherwise be considered unconscious and dying. When the tough hero begins dying, he/she may continue to perform as disabled (move or standard action each round) until the hero dies or the hero's hit points return to 1 or higher. They may also be in another source (such as d20 Modern), but I am too lazy to check the SRD ;)! ~ Old One [/QUOTE]
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