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Help Needed: Creating a fantasy rules system using 2d10
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<blockquote data-quote="Mycelian Studios" data-source="post: 9058150" data-attributes="member: 7042057"><p>In regards to the curve of 2d10 I've had some time to think about it and I'm wondering what others opinion on this thought would be:</p><p></p><p>I'm wondering if having less likelihood of rolling higher numbers might be a feature and not a bug. Here is what I mean by that.</p><p></p><p>As a first level character I believe it is already assumed that your characters are in a league above others in regards to power and heroism. You are a threat to the evils of the world around the characters immediate area. I kinda think the curve of the dice should reflect that, so starting off with the Excellence you have in your weapons or in your spellcasting you are much more likely to hit creatures like orcs, goblins and kobolds because of the dice's curve. However, as you progress forward as adventurers you will come across greater challenges that will become more problematic to fight, whether that's higher ACs or DCs it shows the PCs that the path of an adventurer is a truly perilous one. As a result, teamwork, tactics and managing and acquiring Hero Dice (the replacement to inspiration) becomes incredibly important to success. Basically, why is it assumed that it should become easier as you progress in your adventures and not harder as a result of the evils of the world responding to the players, who have, at this point, certainly made themselves known in the world.</p><p></p><p>However, I realize that sounds all well and good but I understand that there might be problems to using this dice choice. I'm open to hearing other's opinion on this game mindset or the mechanics of 2d10, however.</p></blockquote><p></p>
[QUOTE="Mycelian Studios, post: 9058150, member: 7042057"] In regards to the curve of 2d10 I've had some time to think about it and I'm wondering what others opinion on this thought would be: I'm wondering if having less likelihood of rolling higher numbers might be a feature and not a bug. Here is what I mean by that. As a first level character I believe it is already assumed that your characters are in a league above others in regards to power and heroism. You are a threat to the evils of the world around the characters immediate area. I kinda think the curve of the dice should reflect that, so starting off with the Excellence you have in your weapons or in your spellcasting you are much more likely to hit creatures like orcs, goblins and kobolds because of the dice's curve. However, as you progress forward as adventurers you will come across greater challenges that will become more problematic to fight, whether that's higher ACs or DCs it shows the PCs that the path of an adventurer is a truly perilous one. As a result, teamwork, tactics and managing and acquiring Hero Dice (the replacement to inspiration) becomes incredibly important to success. Basically, why is it assumed that it should become easier as you progress in your adventures and not harder as a result of the evils of the world responding to the players, who have, at this point, certainly made themselves known in the world. However, I realize that sounds all well and good but I understand that there might be problems to using this dice choice. I'm open to hearing other's opinion on this game mindset or the mechanics of 2d10, however. [/QUOTE]
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