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HELP NEEDED: Fan created 4e conversion project for ghostwalk
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<blockquote data-quote="Najo" data-source="post: 4395987" data-attributes="member: 9959"><p>I always liked the idea of PCs continuing as ghosts along the party when they die. I am a fan of wraith and planescape, both of which delve into the fate of restless souls and the afterlife. </p><p> </p><p>Then of course, there was the ill fated Ghostwalk setting released late with 3.0 rules and published right as the 3.5 player's handbook came out. Ghostwalk never got a fair shot because of this, and it was quickly disappeared. Most 3.5 players do not know about it.</p><p></p><p>Overall, I think Monte Cook and Sean K Reynolds did a great job. Both guys were doing something creative and daring with D&D and WOTC didn't give them the resources they needed to polish the book. </p><p></p><p>Anyrate, I never got to play or run Ghostwalk in 3.0 or 3.5. Now I am playing 4e and do not want to go back to the old rules but want to play a ghostwalk style campaign. </p><p></p><p>So I am asking the community to help convert rules for a ghostwalk campaign and post them here. I am going to place a list of the items needed, and then either please submit your own rules for any items or reply to someone's post and offer suggestions to how they could revise their submission.</p><p></p><p>Even if you are not familiar with ghostwalk, some of the items anyone can collaborate on and all 4e DMs and players should be able to contribute with rules development suggestions. </p><p></p><p>Here is the list. Keep the design true to the D&D 4e style of less is more, playablity over complexity, and tie the ghostwalk ideas into the new 4e cosmology instead of the great wheel.</p><p><strong></strong></p><p><strong>Rules needing converting: </strong></p><p>* Ethereal Plane (should play as the near ethereal/ spirit world and not another plane of existance like the feywild or shadowfel) </p><p>* True Afterlife (how does this tie to the shadowfel?)</p><p>* Ethereal creatures and ghost manifestation (how does it work with ghost in 4e)</p><p>* redo ghost monster so it plays with the ethereal rules properily </p><p>* Ghost character and monster templates (so any living thing can die and become a ghost)</p><p>* Ectoplasm (for manifesting ghosts to interact with the physical world)</p><p></p><p><strong>Classes and Class Powers </strong></p><p>* Eidolon and Eidolancer (either as feats, classes or class powers for other classes. My thought is to make them two sets of powers, and as a ghost you can take those powers instead of your class powers)</p><p>* Ghost advancement, retraining and class powers </p><p></p><p><strong>Prestige Classes </strong>(make into paragon paths or feats with class powers)</p><p>* Arboreal Guardian</p><p>* Bone Collector </p><p>* Deathwarden Chanter </p><p>* Ghost Slayer</p><p></p><p><strong>Skills</strong></p><p>* Modify how ghosts use and are affected by the skills in 4e </p><p></p><p><strong>Feats</strong></p><p>* Ghost Path feats</p><p>* Mortal feats for fighting and aiding ghosts and undead</p><p>* Other feats found in the ghostwalk campaign that need conversion</p><p></p><p><strong>Equipment and Magic Items </strong></p><p>* any ghost items </p><p>* Ghostwalk magic items and artifacts </p><p><strong></strong></p><p><strong>Magic Spells</strong></p><p>* Many of the spells used for interacting with ghosts should be changed into feats, rituals or class powers as appropiate. </p><p>* Do not worry about bards, druids or ranger spells.</p><p>* any rules ideas on representing ectomancy in simple manner</p><p></p><p><strong>Deities </strong></p><p>* convert the gods </p><p>* give each god a channel divinity power</p><p></p><p><strong>Monsters</strong></p><p>* Convert the ones in the book</p><p>Artaaglith</p><p>Bone Singer</p><p>Dreadram</p><p>Ectoplasmic Vermin</p><p>Fire Spectre </p><p>Ghosts</p><p>Ghosteater</p><p>Monstrous Vampire </p><p>Mumia</p><p>Necroplasm</p><p>Spectral Steed</p><p>Spirit Tree</p><p>Undead Martyr </p><p>Yuan-ti</p><p></p><p>* Any monsters fitting into the themes of the ghostwalk campaign </p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />I like to thank everyone in advance for anything they can contribue. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Najo, post: 4395987, member: 9959"] I always liked the idea of PCs continuing as ghosts along the party when they die. I am a fan of wraith and planescape, both of which delve into the fate of restless souls and the afterlife. Then of course, there was the ill fated Ghostwalk setting released late with 3.0 rules and published right as the 3.5 player's handbook came out. Ghostwalk never got a fair shot because of this, and it was quickly disappeared. Most 3.5 players do not know about it. Overall, I think Monte Cook and Sean K Reynolds did a great job. Both guys were doing something creative and daring with D&D and WOTC didn't give them the resources they needed to polish the book. Anyrate, I never got to play or run Ghostwalk in 3.0 or 3.5. Now I am playing 4e and do not want to go back to the old rules but want to play a ghostwalk style campaign. So I am asking the community to help convert rules for a ghostwalk campaign and post them here. I am going to place a list of the items needed, and then either please submit your own rules for any items or reply to someone's post and offer suggestions to how they could revise their submission. Even if you are not familiar with ghostwalk, some of the items anyone can collaborate on and all 4e DMs and players should be able to contribute with rules development suggestions. Here is the list. Keep the design true to the D&D 4e style of less is more, playablity over complexity, and tie the ghostwalk ideas into the new 4e cosmology instead of the great wheel. [B] Rules needing converting: [/B] * Ethereal Plane (should play as the near ethereal/ spirit world and not another plane of existance like the feywild or shadowfel) * True Afterlife (how does this tie to the shadowfel?) * Ethereal creatures and ghost manifestation (how does it work with ghost in 4e) * redo ghost monster so it plays with the ethereal rules properily * Ghost character and monster templates (so any living thing can die and become a ghost) * Ectoplasm (for manifesting ghosts to interact with the physical world) [B]Classes and Class Powers [/B] * Eidolon and Eidolancer (either as feats, classes or class powers for other classes. My thought is to make them two sets of powers, and as a ghost you can take those powers instead of your class powers) * Ghost advancement, retraining and class powers [B]Prestige Classes [/B](make into paragon paths or feats with class powers) * Arboreal Guardian * Bone Collector * Deathwarden Chanter * Ghost Slayer [B]Skills[/B] * Modify how ghosts use and are affected by the skills in 4e [B]Feats[/B] * Ghost Path feats * Mortal feats for fighting and aiding ghosts and undead * Other feats found in the ghostwalk campaign that need conversion [B]Equipment and Magic Items [/B] * any ghost items * Ghostwalk magic items and artifacts [B] Magic Spells[/B] * Many of the spells used for interacting with ghosts should be changed into feats, rituals or class powers as appropiate. * Do not worry about bards, druids or ranger spells. * any rules ideas on representing ectomancy in simple manner [B]Deities [/B] * convert the gods * give each god a channel divinity power [B]Monsters[/B] * Convert the ones in the book Artaaglith Bone Singer Dreadram Ectoplasmic Vermin Fire Spectre Ghosts Ghosteater Monstrous Vampire Mumia Necroplasm Spectral Steed Spirit Tree Undead Martyr Yuan-ti * Any monsters fitting into the themes of the ghostwalk campaign :)I like to thank everyone in advance for anything they can contribue. :p [/QUOTE]
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