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HELP NEEDED: Fan created 4e conversion project for ghostwalk
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<blockquote data-quote="Najo" data-source="post: 4398319" data-attributes="member: 9959"><p>I was rereading ghostwalk last night after I posted my last reply. So ghosts work this way:</p><p></p><p>1) 10 minutes after you die, you reapper in the ethereal plane with your appearance based on how you died and what you were wearing.</p><p>2) You then can choose to stay in the ethereal or become incorpreal. </p><p>3) If you stay ethereal, the calling pulls on you. If you become incorpreal you become a ghost that haunts the world.</p><p>4) You can only become fully manifested through certain ghost powers, magic items and then in and round the city of manifest.</p><p></p><p>So, if we remove the ethreal plane from the mix and use a more 4e feeling:</p><p>1) After the encounter you die in (or 5 minutes after you die) you reapper in the shadowfel coexisting near where you died.</p><p>2) While in the shadowfel, you can feel the pull of the calling. My thought is you continue to make "death" saving throws (perhaps less frequently - once per encounter, once per day?) once you fail 3 of them you move on and leave the shadowfel behind. This creates a sort of tension to characters trying to use the character's being in the shadowfel to further the aventure. </p><p>3) Instead of staying the the shadowfel you can choose to return to the material world. Doing so makes you into a insubstantial ghost with phasing and can only use ghost-touch items.</p><p>4) Then, incorpreal ghosts can manifest through the use of powers, rituals, magic items and in manifest zones. </p><p></p><p>While you are a ghost you can gain ghost powers and feats, but these powers and feats tie you more and more to your calling and will eventually drag you back into the true afterlife. </p><p></p><p>When you go through a life ephiphany (when raised from the dead) you can retrain any ghost powers or feats for standard ones. When you die, you can retrain one (or more) of your standard feats/ powers into ghost ones. Ghost powers and feats only partially work while you are living, the main ghost effect shutsdown until you die. </p><p></p><p>Anyrate, just some thought on tackling this. How would you handle these ideas in a single ghost template that quick and easy to apply to a character or monster?</p></blockquote><p></p>
[QUOTE="Najo, post: 4398319, member: 9959"] I was rereading ghostwalk last night after I posted my last reply. So ghosts work this way: 1) 10 minutes after you die, you reapper in the ethereal plane with your appearance based on how you died and what you were wearing. 2) You then can choose to stay in the ethereal or become incorpreal. 3) If you stay ethereal, the calling pulls on you. If you become incorpreal you become a ghost that haunts the world. 4) You can only become fully manifested through certain ghost powers, magic items and then in and round the city of manifest. So, if we remove the ethreal plane from the mix and use a more 4e feeling: 1) After the encounter you die in (or 5 minutes after you die) you reapper in the shadowfel coexisting near where you died. 2) While in the shadowfel, you can feel the pull of the calling. My thought is you continue to make "death" saving throws (perhaps less frequently - once per encounter, once per day?) once you fail 3 of them you move on and leave the shadowfel behind. This creates a sort of tension to characters trying to use the character's being in the shadowfel to further the aventure. 3) Instead of staying the the shadowfel you can choose to return to the material world. Doing so makes you into a insubstantial ghost with phasing and can only use ghost-touch items. 4) Then, incorpreal ghosts can manifest through the use of powers, rituals, magic items and in manifest zones. While you are a ghost you can gain ghost powers and feats, but these powers and feats tie you more and more to your calling and will eventually drag you back into the true afterlife. When you go through a life ephiphany (when raised from the dead) you can retrain any ghost powers or feats for standard ones. When you die, you can retrain one (or more) of your standard feats/ powers into ghost ones. Ghost powers and feats only partially work while you are living, the main ghost effect shutsdown until you die. Anyrate, just some thought on tackling this. How would you handle these ideas in a single ghost template that quick and easy to apply to a character or monster? [/QUOTE]
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HELP NEEDED: Fan created 4e conversion project for ghostwalk
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