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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
HELP NEEDED: Fan created 4e conversion project for ghostwalk
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<blockquote data-quote="Eldritch_Lord" data-source="post: 4398752" data-attributes="member: 52073"><p>Well, the idea isn't that you take any levels in a ghost class, but that there are ghost classes that organize ghost powers into levels and roles for ease of substitution. You'd never multiclass into eidoloncer, for example, just take a power or three from the eidoloncer list.</p><p></p><p></p><p></p><p>The way I handled it basically guarantees that if you take all 4 "ghost multiclass" feats to have all ghost powers available (which anyone in a Ghostwalk campaign would), you would never have to deal with the Calling at all unless you have way more than the base number of class powers; as it is, you get 17 class powers + 1 racial power and the third feat lets you have up to 18 powers. A wizard or cleric/paladin might have to take an additional feat somewhere in the Epic tier, but otherwise it would effectively be an RP-only mechanic.</p></blockquote><p></p>
[QUOTE="Eldritch_Lord, post: 4398752, member: 52073"] Well, the idea isn't that you take any levels in a ghost class, but that there are ghost classes that organize ghost powers into levels and roles for ease of substitution. You'd never multiclass into eidoloncer, for example, just take a power or three from the eidoloncer list. The way I handled it basically guarantees that if you take all 4 "ghost multiclass" feats to have all ghost powers available (which anyone in a Ghostwalk campaign would), you would never have to deal with the Calling at all unless you have way more than the base number of class powers; as it is, you get 17 class powers + 1 racial power and the third feat lets you have up to 18 powers. A wizard or cleric/paladin might have to take an additional feat somewhere in the Epic tier, but otherwise it would effectively be an RP-only mechanic. [/QUOTE]
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HELP NEEDED: Fan created 4e conversion project for ghostwalk
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