Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Help needed: Firearms in D&D (all editions)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Orius" data-source="post: 4387846" data-attributes="member: 8863"><p>Well, the 3e section looks more or less complete. The DMG did have optional rules for Renaisance, Modern and Futuristic firearms, and you seem to have all the relevant information on the first group.</p><p></p><p>For second edition: The PHB includes one firearm on the equipment tables, the arquebus. I don't remember all the special rules for it, except that it required a magical equivalent of gunpowder called <em>smoke powder</em>. This was ostensibly to give the DM control over how much the gun could be used in a campaign.</p><p></p><p>Better firearms rules are in <em>Player's Option: Combat and Tactics</em>. There's a whole section on various types of primitive firearms, and the rules use regular gunpowder (IIRC) rather than resorting to that <em>smoke powder</em> crap. (IMO if the DM doesn't want guns, then he or she should just say no, rather than using a magic item to jerk a player around).</p><p></p><p>There are several other sources for firearms rules in 2e. The <em>A Mighty Fortress</em> (?) historical reference I'm pretty sure has rules, there's probably rules somewhere in Spelljammer, and Red Steel/Savage Coast stuff should have rules. You could check the free Savage Coast material on WotC's site. The Tales of the Lance boxed set had rules for tinker gnome blunderbusses, and I think some kind of tinker gnome cannon. Dragon #232 (August 1996) has an article about magical firearms (with an appropriate tongue-in-cheeck subtitle) which lists all sorts of sources about the use of firearms in (A)D&D, and how appropriate firearms would be in the various campaign settings.</p></blockquote><p></p>
[QUOTE="Orius, post: 4387846, member: 8863"] Well, the 3e section looks more or less complete. The DMG did have optional rules for Renaisance, Modern and Futuristic firearms, and you seem to have all the relevant information on the first group. For second edition: The PHB includes one firearm on the equipment tables, the arquebus. I don't remember all the special rules for it, except that it required a magical equivalent of gunpowder called [i]smoke powder[/i]. This was ostensibly to give the DM control over how much the gun could be used in a campaign. Better firearms rules are in [i]Player's Option: Combat and Tactics[/i]. There's a whole section on various types of primitive firearms, and the rules use regular gunpowder (IIRC) rather than resorting to that [i]smoke powder[/i] crap. (IMO if the DM doesn't want guns, then he or she should just say no, rather than using a magic item to jerk a player around). There are several other sources for firearms rules in 2e. The [i]A Mighty Fortress[/i] (?) historical reference I'm pretty sure has rules, there's probably rules somewhere in Spelljammer, and Red Steel/Savage Coast stuff should have rules. You could check the free Savage Coast material on WotC's site. The Tales of the Lance boxed set had rules for tinker gnome blunderbusses, and I think some kind of tinker gnome cannon. Dragon #232 (August 1996) has an article about magical firearms (with an appropriate tongue-in-cheeck subtitle) which lists all sorts of sources about the use of firearms in (A)D&D, and how appropriate firearms would be in the various campaign settings. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help needed: Firearms in D&D (all editions)
Top