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Help needed for Improved Skirmish in melee
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<blockquote data-quote="blargney the second" data-source="post: 4444483" data-attributes="member: 14678"><p>In the game I DM there's a swift hunter that just got Improved Skirmish, and I'm having a little trouble figuring out exactly how it's supposed to work.</p><p></p><p>Scout's starting position: <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /></p><p>Scout's ending position: <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /></p><p>Enemy: <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /></p><p>Unoccupied squares: <img src="http://www.enworld.org/forum/images/smilies/1.gif" class="smilie" loading="lazy" alt=":1:" title="One :1:" data-shortname=":1:" /></p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /><img src="http://www.enworld.org/forum/images/smilies/1.gif" class="smilie" loading="lazy" alt=":1:" title="One :1:" data-shortname=":1:" /><img src="http://www.enworld.org/forum/images/smilies/1.gif" class="smilie" loading="lazy" alt=":1:" title="One :1:" data-shortname=":1:" /></p><p><img src="http://www.enworld.org/forum/images/smilies/1.gif" class="smilie" loading="lazy" alt=":1:" title="One :1:" data-shortname=":1:" /><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><img src="http://www.enworld.org/forum/images/smilies/1.gif" class="smilie" loading="lazy" alt=":1:" title="One :1:" data-shortname=":1:" /></p><p><img src="http://www.enworld.org/forum/images/smilies/1.gif" class="smilie" loading="lazy" alt=":1:" title="One :1:" data-shortname=":1:" /><img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/1.gif" class="smilie" loading="lazy" alt=":1:" title="One :1:" data-shortname=":1:" /></p><p></p><p>Assuming she wants to move at least 20' to get her extra skirmish damage, can she take the long way (clockwise) around from <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> to <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" />? She'd cover a total distance of 25', but only end up 10' from her starting position, so I know she'd get at least her vanilla skirmish. But does she get Imp Skirmish?</p><p>-blarg</p><p></p><p>ps - I couldn't figure out how to rule it during the game, so as a temporary measure I had her roll Tumble vs Sense Motive+BAB. It worked okay as a house rule, FWIW.</p></blockquote><p></p>
[QUOTE="blargney the second, post: 4444483, member: 14678"] In the game I DM there's a swift hunter that just got Improved Skirmish, and I'm having a little trouble figuring out exactly how it's supposed to work. Scout's starting position: :6: Scout's ending position: :5: Enemy: :bmelee: Unoccupied squares: :1: :6::1::1: :1::bmelee::1: :1::5::1: Assuming she wants to move at least 20' to get her extra skirmish damage, can she take the long way (clockwise) around from :6: to :5:? She'd cover a total distance of 25', but only end up 10' from her starting position, so I know she'd get at least her vanilla skirmish. But does she get Imp Skirmish? -blarg ps - I couldn't figure out how to rule it during the game, so as a temporary measure I had her roll Tumble vs Sense Motive+BAB. It worked okay as a house rule, FWIW. [/QUOTE]
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