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Help Needed - Houseruling AOOs
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<blockquote data-quote="enrious" data-source="post: 5801559" data-attributes="member: 2126"><p>We looked at handling that in three ways:</p><p></p><p>1) There are no Attacks of Opportunity, so why worry? Obviously this approach leads to a more open, cinematic style. The wizard doesn't get hit because he's not statically standing still for the fighter while casting. Or, if you prefer, the actual casting only requires a split second and the reason why it was a standard vs. a free action is precisely because the wizard was waiting for that split second where he could cast without getting stabbed by the fighter.</p><p></p><p>And so on.</p><p></p><p>2) Keep AoOs, save those relating to movement. </p><p></p><p>3) Ditch AoOs unless the situation is basically begging for an AoO - and the DM warns a player before the player does something to provoke. Example: Drinking a potion or casting a spell wouldn't, nor would moving standard movement (say 30' for humans) in combat. However, running flat out with no regard for defense (using both standard and move actions for movement), digging through a pack for a potion, etc. would.</p><p></p><p>But there's a DM responsibility there to warn the player in advance that such action would provoke, so if an AoO happens, it's because the player knowingly triggers it.</p></blockquote><p></p>
[QUOTE="enrious, post: 5801559, member: 2126"] We looked at handling that in three ways: 1) There are no Attacks of Opportunity, so why worry? Obviously this approach leads to a more open, cinematic style. The wizard doesn't get hit because he's not statically standing still for the fighter while casting. Or, if you prefer, the actual casting only requires a split second and the reason why it was a standard vs. a free action is precisely because the wizard was waiting for that split second where he could cast without getting stabbed by the fighter. And so on. 2) Keep AoOs, save those relating to movement. 3) Ditch AoOs unless the situation is basically begging for an AoO - and the DM warns a player before the player does something to provoke. Example: Drinking a potion or casting a spell wouldn't, nor would moving standard movement (say 30' for humans) in combat. However, running flat out with no regard for defense (using both standard and move actions for movement), digging through a pack for a potion, etc. would. But there's a DM responsibility there to warn the player in advance that such action would provoke, so if an AoO happens, it's because the player knowingly triggers it. [/QUOTE]
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