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Help Needed Planning A Campaign (My Players (Sounds so pretentious from me) Stay Out)
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<blockquote data-quote="cybertalus" data-source="post: 1808683" data-attributes="member: 4400"><p>As far as races and the like go, here's a question to ask yourself: did the upheaval of an undead sun and the landmasses splintering create any new races, or destroy or alter any existing ones? </p><p></p><p>If the answer is "no" then perhaps one way to figure out what lives in the big scary interior forest is to figure out what lived there before the Big Events. </p><p></p><p>Even if the answer is "yes" you might want to think about what was there before, because you might come up with an idea of how it was altered or what was destroyed. Plus, by knowing what was there before you create a possible source of confusion for the PCs in the form of a new civilization making use of the buildings and tools left behind by the destroyed one.</p><p></p><p>As for an overall plot, you might start with the powers that were prior to the Big Event. They've had their domains splintered and reduced. Many of them may wish to try to regain what they've lost. </p><p></p><p>You mentioned that communication between the islands isn't possible. You might want to figure out why it isn't possible, and what means could be taken to re-establish it. Then set up various groups who want to re-establish communications in persuit of their own agenda. A priest who was low-ranking at the time of the sundering may wish to contact his religious superiors for orders. Merchants may wish to attempt to establish trade between the islands for various commodities which are in short supply on their own island. Rulers may want to try to re-establish their dominion over things. Travellers may seek news of their families. And perhaps the followers of the elf-lich believe they've found a way to resurrect him again, but need something or someone from another island to do so.</p><p></p><p>The only other thing that jumps out at me is that with the passage of 15 years, those 4th-level and lower spellcasters you mention should have easily had time to work their way up in levels. This would give them access to things like scrying and teleporting, which should make moving between the islands quite possible.</p><p></p><p>Sounds like an awesome premise. I hope you and your players have loads of fun with it.</p></blockquote><p></p>
[QUOTE="cybertalus, post: 1808683, member: 4400"] As far as races and the like go, here's a question to ask yourself: did the upheaval of an undead sun and the landmasses splintering create any new races, or destroy or alter any existing ones? If the answer is "no" then perhaps one way to figure out what lives in the big scary interior forest is to figure out what lived there before the Big Events. Even if the answer is "yes" you might want to think about what was there before, because you might come up with an idea of how it was altered or what was destroyed. Plus, by knowing what was there before you create a possible source of confusion for the PCs in the form of a new civilization making use of the buildings and tools left behind by the destroyed one. As for an overall plot, you might start with the powers that were prior to the Big Event. They've had their domains splintered and reduced. Many of them may wish to try to regain what they've lost. You mentioned that communication between the islands isn't possible. You might want to figure out why it isn't possible, and what means could be taken to re-establish it. Then set up various groups who want to re-establish communications in persuit of their own agenda. A priest who was low-ranking at the time of the sundering may wish to contact his religious superiors for orders. Merchants may wish to attempt to establish trade between the islands for various commodities which are in short supply on their own island. Rulers may want to try to re-establish their dominion over things. Travellers may seek news of their families. And perhaps the followers of the elf-lich believe they've found a way to resurrect him again, but need something or someone from another island to do so. The only other thing that jumps out at me is that with the passage of 15 years, those 4th-level and lower spellcasters you mention should have easily had time to work their way up in levels. This would give them access to things like scrying and teleporting, which should make moving between the islands quite possible. Sounds like an awesome premise. I hope you and your players have loads of fun with it. [/QUOTE]
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